itch.ioRank 12652026-10-17

Crest - an indirect god game$9.89

Open on itch.io

Velocity

0.000

Crest - an indirect god game Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-17. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Crest - an indirect god game, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 62 throughout, no change at all.100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared62 to 62unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Crest - an indirect god game across the charted window
DayRatings
Sep 1862
Sep 1962
Sep 2062
Sep 2162
Sep 2262
Sep 2362
Sep 2462
Sep 2562
Sep 2662
Sep 2762
Sep 2862
Sep 2962
Oct 162
Oct 262
Oct 362
Oct 462
Oct 562
Oct 662
Oct 762
Oct 862
Oct 962
Oct 1062
Oct 1162
Oct 1262
Oct 1362
Oct 1462
Oct 1562
Oct 1662
Oct 1762
What the platform publishes

Counters

Read 2026-10-17
Current counters for Crest - an indirect god game, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion62unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Crest - an indirect god game
ChartNow7d30dHistory
Top sellers · Simulationposition 723down -24down -53Position on itch.io's Top sellers · Simulation chart across 50 readings: slipping, #647 to #723 (best #647, worst #723).

All of itch.io

All of itch.io: where itch.io's own charts have placed Crest - an indirect god game
ChartNow7d30dHistory
Top sellersposition 6,868down -259down -408Position on itch.io's Top sellers chart across 58 readings: slipping, #6400 to #6868 (best #6285, worst #6868).
On 8 tag charts
Tag charts: where itch.io's own charts have placed Crest - an indirect god game
ChartNow7d30dHistory
Top rated · #perma-deathposition 77unchanged 0unchanged 0Position on itch.io's Top rated · #perma-death chart across 39 readings: holding, #77 to #77 (best #77, worst #78).
Top rated · #real-time-strategyposition 128down -3down -6Position on itch.io's Top rated · #real-time-strategy chart across 39 readings: slipping, #122 to #128 (best #122, worst #128).
Top rated · #life-simulationposition 206down -2down -3Position on itch.io's Top rated · #life-simulation chart across 39 readings: slipping, #203 to #206 (best #203, worst #206).
Top rated · #open-worldposition 236down -6down -7Position on itch.io's Top rated · #open-world chart across 39 readings: slipping, #228 to #236 (best #228, worst #236).
Top rated · #sandboxposition 262down -3down -12Position on itch.io's Top rated · #sandbox chart across 39 readings: slipping, #249 to #262 (best #249, worst #262).
Top rated · #proceduralposition 448down -4down -13Position on itch.io's Top rated · #procedural chart across 39 readings: slipping, #433 to #448 (best #433, worst #448).
Top rated · #low-polyposition 908down -7down -14Position on itch.io's Top rated · #low-poly chart across 39 readings: slipping, #893 to #908 (best #893, worst #908).
Top rated · #unityposition 1,685down -5not listed thirty days agoPosition on itch.io's Top rated · #unity chart across 12 readings: slipping, #1682 to #1685 (best #1679, worst #1685).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
3.95 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.