Velocity

+0.001

Blackout Velocity, last 14 days: rising across 14 days, 0.00 to 0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-16. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 1, under its floor of 20; ratings moved by 4, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Blackout, 30 daysLead and lag over 30 days, 2026-09-17 to 2026-10-16, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 432 to 433, up 1, most of that change came late in the window. Ratings: 1,349 to 1,353, up 4, most of that change came early in the window.100%50%0%-25%Sep 17Oct 16CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 17 to Oct 16

  • Comments — people are talking432 to 433up +1
  • Ratings — people finished and cared1,349 to 1,353up +4
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Blackout across the charted window
DayCommentsRatings
Sep 174321,349
Sep 184321,350
Sep 194321,350
Sep 204321,350
Sep 214321,350
Sep 224321,348
Sep 234321,350
Sep 244321,351
Sep 254321,351
Sep 264321,350
Sep 274321,351
Sep 284321,351
Sep 294321,351
Sep 304321,351
Oct 14321,352
Oct 24321,352
Oct 34321,352
Oct 44321,352
Oct 54321,352
Oct 64321,353
Oct 74321,353
Oct 84321,353
Oct 94321,353
Oct 104321,352
Oct 114321,352
Oct 124331,352
Oct 134331,353
Oct 144331,353
Oct 154331,353
Oct 164331,353
What the platform publishes

Counters

Read 2026-10-16
Current counters for Blackout, with their 7- and 30-day changes
CounterNow7d30d
Comments intent433up +1up +1
Ratings conversion1,353unchanged 0up +4

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Blackout
ChartNow7d30dHistory
Top rated · Adventureposition 20unchanged 0up +1Position on itch.io's Top rated · Adventure chart across 49 readings: climbing, #21 to #20 (best #20, worst #21).

All of itch.io

All of itch.io: where itch.io's own charts have placed Blackout
ChartNow7d30dHistory
Top ratedposition 155down -2down -3Position on itch.io's Top rated chart across 58 readings: slipping, #153 to #155 (best #152, worst #155).
On 9 tag charts
Tag charts: where itch.io's own charts have placed Blackout
ChartNow7d30dHistory
Top rated · #halloweenposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #halloween chart across 38 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #spookyposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #spooky chart across 38 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #retroposition 8unchanged 0unchanged 0Position on itch.io's Top rated · #retro chart across 38 readings: holding, #8 to #8 (best #8, worst #8).
Top rated · #creepyposition 11unchanged 0unchanged 0Position on itch.io's Top rated · #creepy chart across 40 readings: slipping, #10 to #11 (best #10, worst #11).
Top rated · #point-and-clickposition 15unchanged 0up +1Position on itch.io's Top rated · #point-and-click chart across 38 readings: climbing, #16 to #15 (best #15, worst #16).
Top rated · #shortposition 21down -1unchanged 0Position on itch.io's Top rated · #short chart across 38 readings: holding, #21 to #21 (best #20, worst #21).
Top rated · #pixel-artposition 32unchanged 0unchanged 0Position on itch.io's Top rated · #pixel-art chart across 38 readings: holding, #32 to #32 (best #32, worst #32).
Top rated · #horrorposition 42down -1down -2Position on itch.io's Top rated · #horror chart across 38 readings: slipping, #41 to #42 (best #40, worst #42).
Top rated · #2dposition 48unchanged 0unchanged 0Position on itch.io's Top rated · #2d chart across 58 readings: holding, #48 to #48 (best #47, worst #48).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.75 / 5

Last devlog 2022-01-16 — 1734 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.