itch.ioRank 11612026-10-16

Crash Bandicoot - Back In Time

Open on itch.io

Velocity

0.000

Crash Bandicoot - Back In Time Velocity, last 14 days: rising across 14 days, -0.01 to 0.00 (low -0.01, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-16. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Crash Bandicoot - Back In Time, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 111 to 112, up 1, most of that change came early in the window.100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared111 to 112up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Crash Bandicoot - Back In Time across the charted window
DayRatings
Sep 18111
Sep 19111
Sep 20111
Sep 21111
Sep 22111
Sep 23111
Sep 24112
Sep 25112
Sep 26112
Sep 27112
Sep 28112
Sep 29112
Sep 30112
Oct 1112
Oct 2112
Oct 3112
Oct 4112
Oct 5112
Oct 6112
Oct 7112
Oct 8112
Oct 9112
Oct 10112
Oct 11112
Oct 12112
Oct 13112
Oct 14112
Oct 15112
Oct 16112
Oct 17112
What the platform publishes

Counters

Read 2026-10-17
Current counters for Crash Bandicoot - Back In Time, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion112unchanged 0up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Crash Bandicoot - Back In Time
ChartNow7d30dHistory
Top rated · Platformerposition 122down -1up +4Position on itch.io's Top rated · Platformer chart across 49 readings: climbing, #124 to #122 (best #120, worst #127).

All of itch.io

All of itch.io: where itch.io's own charts have placed Crash Bandicoot - Back In Time
ChartNow7d30dHistory
Top ratedposition 2,101down -10up +4Position on itch.io's Top rated chart across 59 readings: slipping, #2071 to #2101 (best #2071, worst #2113).
On 8 tag charts
Tag charts: where itch.io's own charts have placed Crash Bandicoot - Back In Time
ChartNow7d30dHistory
Top rated · #creativeposition 11unchanged 0up +1Position on itch.io's Top rated · #creative chart across 40 readings: holding, #11 to #11 (best #11, worst #12).
Top rated · #3d-platformerposition 14unchanged 0unchanged 0Position on itch.io's Top rated · #3d-platformer chart across 58 readings: slipping, #13 to #14 (best #13, worst #14).
Top rated · #psxposition 48unchanged 0up +2Position on itch.io's Top rated · #psx chart across 38 readings: climbing, #50 to #48 (best #48, worst #50).
Top rated · #low-polyposition 51unchanged 0unchanged 0Position on itch.io's Top rated · #low-poly chart across 38 readings: holding, #51 to #51 (best #50, worst #51).
Top rated · #fangameposition 73unchanged 0up +1Position on itch.io's Top rated · #fangame chart across 39 readings: climbing, #74 to #73 (best #72, worst #75).
Top rated · #unityposition 77unchanged 0up +3Position on itch.io's Top rated · #unity chart across 38 readings: climbing, #80 to #77 (best #77, worst #80).
Top rated · #retroposition 195down -1unchanged 0Position on itch.io's Top rated · #retro chart across 38 readings: climbing, #196 to #195 (best #193, worst #197).
Top rated · #singleplayerposition 463up +7up +4Position on itch.io's Top rated · #singleplayer chart across 38 readings: slipping, #460 to #463 (best #458, worst #471).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.78 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.