itch.ioNot ranked today

Love Me Not

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

25 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Love Me Not, 25 daysLead and lag over 25 days, 2026-09-18 to 2026-10-12, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 4 to 6, up 2, most of that change came early in the window.100%50%0%Sep 18Oct 12Ratings

Each line is scaled to its own change across these 25 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 12

  • Ratings — people finished and cared4 to 6up +2
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Love Me Not across the charted window
DayRatings
Sep 184
Sep 194
Sep 204
Sep 214
Sep 224
Sep 235
Sep 245
Sep 255
Sep 265
Sep 275
Sep 285
Sep 295
Oct 16
Oct 26
Oct 36
Oct 46
Oct 56
Oct 66
Oct 76
Oct 86
Oct 96
Oct 106
Oct 116
Oct 126
What the platform publishes

Counters

Read 2026-10-12
Current counters for Love Me Not, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion6unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed Love Me Not
ChartNow7d30dHistory
New & popularposition 6,975down -5,097not listed thirty days agoPosition on itch.io's New & popular chart across 13 readings: slipping, #75 to #6975 (best #75, worst #6975).
Newestposition 7,171down -5,086not listed thirty days agoPosition on itch.io's Newest chart across 11 readings: slipping, #118 to #7171 (best #118, worst #7171).
On 3 tag charts
Tag charts: where itch.io's own charts have placed Love Me Not
ChartNow7d30dHistory
Top rated · #speedrunposition 224up +1not listed thirty days agoPosition on itch.io's Top rated · #speedrun chart across 12 readings: climbing, #225 to #224 (best #221, worst #225).
Top rated · #proceduralposition 511down -2not listed thirty days agoPosition on itch.io's Top rated · #procedural chart across 24 readings: climbing, #699 to #511 (best #507, worst #707).
Top rated · #pico-8position 691up +2not listed thirty days agoPosition on itch.io's Top rated · #pico-8 chart across 12 readings: slipping, #688 to #691 (best #688, worst #693).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
5.00 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.