Velocity

+0.001

Going Live! Velocity, last 14 days: rising across 14 days, -0.00 to 0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-12. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 9, under its floor of 20; ratings moved by 8, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Going Live!, 30 daysLead and lag over 30 days, 2026-09-13 to 2026-10-12, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 2,919 to 2,928, up 9, the change came at a steady pace. Ratings: 3,896 to 3,904, up 8, most of that change came late in the window.100%50%0%-13%Sep 13Oct 12CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 13 to Oct 12

  • Comments — people are talking2,919 to 2,928up +9
  • Ratings — people finished and cared3,896 to 3,904up +8
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Going Live! across the charted window
DayCommentsRatings
Sep 132,9193,896
Sep 142,9193,896
Sep 152,9193,896
Sep 162,9193,895
Sep 172,9193,895
Sep 182,9193,895
Sep 192,9193,895
Sep 202,9193,897
Sep 212,9213,897
Sep 222,9233,896
Sep 232,9233,897
Sep 242,9233,897
Sep 252,9233,898
Sep 262,9233,899
Sep 272,9233,900
Sep 282,9233,900
Sep 292,9243,900
Sep 302,9243,901
Oct 12,9243,901
Oct 22,9243,900
Oct 32,9253,899
Oct 42,9253,898
Oct 52,9253,898
Oct 62,9253,899
Oct 72,9263,899
Oct 82,9263,900
Oct 92,9263,902
Oct 102,9273,903
Oct 112,9273,903
Oct 122,9283,904
What the platform publishes

Counters

Read 2026-10-12
Current counters for Going Live!, with their 7- and 30-day changes
CounterNow7d30d
Comments intent2,928up +3up +9
Ratings conversion3,904up +5up +7

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Going Live!
ChartNow7d30dHistory
Top rated · Simulationposition 8unchanged 0unchanged 0Position on itch.io's Top rated · Simulation chart across 45 readings: holding, #8 to #8 (best #8, worst #8).
Top rated · Visual Novelposition 48unchanged 0unchanged 0Position on itch.io's Top rated · Visual Novel chart across 45 readings: holding, #48 to #48 (best #48, worst #48).

All of itch.io

All of itch.io: where itch.io's own charts have placed Going Live!
ChartNow7d30dHistory
Top ratedposition 93unchanged 0unchanged 0Position on itch.io's Top rated chart across 54 readings: holding, #93 to #93 (best #93, worst #94).
On 8 tag charts
Tag charts: where itch.io's own charts have placed Going Live!
ChartNow7d30dHistory
Top rated · #meaningful-choicesposition 7unchanged 0unchanged 0Position on itch.io's Top rated · #meaningful-choices chart across 34 readings: climbing, #8 to #7 (best #7, worst #8).
Top rated · #narrativeposition 14unchanged 0unchanged 0Position on itch.io's Top rated · #narrative chart across 34 readings: holding, #14 to #14 (best #14, worst #14).
Top rated · #otomeposition 16unchanged 0unchanged 0Position on itch.io's Top rated · #otome chart across 34 readings: holding, #16 to #16 (best #16, worst #16).
Top rated · #cuteposition 22unchanged 0unchanged 0Position on itch.io's Top rated · #cute chart across 36 readings: holding, #22 to #22 (best #22, worst #22).
Top rated · #dating-simposition 27unchanged 0unchanged 0Position on itch.io's Top rated · #dating-sim chart across 36 readings: holding, #27 to #27 (best #27, worst #27).
Top rated · #story-richposition 27unchanged 0unchanged 0Position on itch.io's Top rated · #story-rich chart across 34 readings: climbing, #28 to #27 (best #27, worst #28).
Top rated · #horrorposition 28unchanged 0unchanged 0Position on itch.io's Top rated · #horror chart across 34 readings: holding, #28 to #28 (best #28, worst #28).
Top rated · #romanceposition 40unchanged 0unchanged 0Position on itch.io's Top rated · #romance chart across 34 readings: climbing, #41 to #40 (best #40, worst #41).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.66 / 5

Last devlog 2024-05-28 — 867 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.