Velocity

0.000

Village Monsters Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-13. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Village Monsters, 30 daysLead and lag over 30 days, 2026-09-14 to 2026-10-13, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 87 throughout, no change at all.100%50%0%Sep 14Oct 13Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 14 to Oct 13

  • Ratings — people finished and cared87 to 87unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Village Monsters across the charted window
DayRatings
Sep 1487
Sep 1587
Sep 1687
Sep 1787
Sep 1887
Sep 1987
Sep 2087
Sep 2187
Sep 2287
Sep 2387
Sep 2487
Sep 2587
Sep 2687
Sep 2787
Sep 2887
Sep 2987
Sep 3087
Oct 187
Oct 287
Oct 387
Oct 487
Oct 587
Oct 687
Oct 787
Oct 887
Oct 987
Oct 1087
Oct 1187
Oct 1287
Oct 1387
What the platform publishes

Counters

Read 2026-10-13
Current counters for Village Monsters, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion87unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Village Monsters
ChartNow7d30dHistory
Top rated · Simulationposition 560up +13down -10Position on itch.io's Top rated · Simulation chart across 46 readings: slipping, #541 to #560 (best #541, worst #577).
Top sellers · Simulationposition 706down -30down -46Position on itch.io's Top sellers · Simulation chart across 46 readings: slipping, #644 to #706 (best #644, worst #706).

All of itch.io

All of itch.io: where itch.io's own charts have placed Village Monsters
ChartNow7d30dHistory
Top sellersposition 6,669down -61down -286Position on itch.io's Top sellers chart across 54 readings: slipping, #6384 to #6669 (best #6266, worst #6669).
On 11 tag charts
Tag charts: where itch.io's own charts have placed Village Monsters
ChartNow7d30dHistory
Top rated · #non-linearposition 21unchanged 0unchanged 0Position on itch.io's Top rated · #non-linear chart across 35 readings: holding, #21 to #21 (best #21, worst #21).
Top rated · #fishingposition 31unchanged 0down -2Position on itch.io's Top rated · #fishing chart across 35 readings: slipping, #29 to #31 (best #29, worst #31).
Top rated · #life-simulationposition 47unchanged 0unchanged 0Position on itch.io's Top rated · #life-simulation chart across 35 readings: holding, #47 to #47 (best #47, worst #48).
Top rated · #sandboxposition 67down -2down -2Position on itch.io's Top rated · #sandbox chart across 35 readings: slipping, #65 to #67 (best #64, worst #67).
Top rated · #monstersposition 141up +2down -2Position on itch.io's Top rated · #monsters chart across 35 readings: slipping, #139 to #141 (best #139, worst #143).
Top rated · #slice-of-lifeposition 230up +2down -1Position on itch.io's Top rated · #slice-of-life chart across 35 readings: slipping, #226 to #230 (best #226, worst #234).
Top rated · #relaxingposition 241unchanged 0unchanged 0Position on itch.io's Top rated · #relaxing chart across 35 readings: slipping, #239 to #241 (best #239, worst #241).
Top rated · #explorationposition 333up +4down -9Position on itch.io's Top rated · #exploration chart across 36 readings: slipping, #324 to #333 (best #324, worst #339).
Top rated · #comedyposition 435unchanged 0down -4Position on itch.io's Top rated · #comedy chart across 37 readings: slipping, #430 to #435 (best #430, worst #436).
Top rated · #story-richposition 892up +6down -12Position on itch.io's Top rated · #story-rich chart across 35 readings: slipping, #878 to #892 (best #878, worst #902).
Top rated · #pixel-artposition 1,611up +1down -35Position on itch.io's Top rated · #pixel-art chart across 35 readings: slipping, #1571 to #1611 (best #1570, worst #1615).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.56 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.