itch.ioRank 15852026-10-17
Right Click to Necromance
Velocity
0.000
Confidence 50%
Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-17. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.
Lead and lag
No ordering to read here.
Across this window, comments did not move at all (1,061 throughout); ratings moved by 5, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.
Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.
Series — over Sep 18 to Oct 17
- Comments — people are talking1,061 to 1,061unchanged 0
- Ratings — people finished and cared956 to 961up +5
- Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart
The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.
| Day | Comments | Ratings |
|---|---|---|
| Sep 18 | 1,061 0% | 956 0% |
| Sep 19 | 1,061 0% | 956 0% |
| Sep 20 | 1,061 0% | 956 0% |
| Sep 21 | 1,061 0% | 956 0% |
| Sep 22 | 1,061 0% | 957 20% |
| Sep 23 | 1,061 0% | 957 20% |
| Sep 24 | 1,061 0% | 957 20% |
| Sep 25 | 1,061 0% | 957 20% |
| Sep 26 | 1,061 0% | 957 20% |
| Sep 27 | 1,061 0% | 957 20% |
| Sep 28 | 1,061 0% | 957 20% |
| Sep 29 | 1,061 0% | 957 20% |
| Sep 30 | 1,061 0% | 958 40% |
| Oct 1 | 1,061 0% | 958 40% |
| Oct 2 | 1,061 0% | 958 40% |
| Oct 3 | 1,061 0% | 958 40% |
| Oct 4 | 1,061 0% | 958 40% |
| Oct 5 | 1,061 0% | 959 60% |
| Oct 6 | 1,061 0% | 959 60% |
| Oct 7 | 1,061 0% | 959 60% |
| Oct 8 | 1,061 0% | 959 60% |
| Oct 9 | 1,061 0% | 960 80% |
| Oct 10 | 1,061 0% | 960 80% |
| Oct 11 | 1,061 0% | 960 80% |
| Oct 12 | 1,061 0% | 960 80% |
| Oct 13 | 1,061 0% | 961 100% |
| Oct 14 | 1,061 0% | 961 100% |
| Oct 15 | 1,061 0% | 961 100% |
| Oct 16 | 1,061 0% | 961 100% |
| Oct 17 | 1,061 0% | 961 100% |
Counters
| Counter | Now | 7d | 30d |
|---|---|---|---|
| Comments intent | 1,061 | unchanged 0 | unchanged 0 |
| Ratings conversion | 961 | up +1 | up +5 |
On itch.io's own charts
Categories
| Chart | Now | 7d | 30d | History |
|---|---|---|---|---|
| Top rated · Action | position 125 | up +1 | up +4 | |
| Top sellers · Action | position 386 | down -50 | down -341 |
All of itch.io
| Chart | Now | 7d | 30d | History |
|---|---|---|---|---|
| Top rated | position 1,684 | down -3 | up +17 | |
| Top sellers | position 2,653 | down -320 | down -2,235 |
On 9 tag charts
| Chart | Now | 7d | 30d | History |
|---|---|---|---|---|
| Top rated · #hack-and-slash | position 1 | unchanged 0 | up +1 | |
| Top rated · #destruction | position 2 | unchanged 0 | unchanged 0 | |
| Top rated · #real-time-strategy | position 4 | unchanged 0 | unchanged 0 | |
| Top rated · #war | position 5 | unchanged 0 | unchanged 0 | |
| Top rated · #medieval | position 24 | unchanged 0 | down -1 | |
| Top rated · #top-down | position 28 | unchanged 0 | unchanged 0 | |
| Top rated · #mouse-only | position 31 | up +1 | up +1 | |
| Top rated · #2d | position 435 | down -2 | up +4 | |
| Top rated · #no-ai | position 735 | down -4 | down -2 |
Activity and where to go next
- First seen by us
- 2026-08-20
- Price
- free
- Average rating
- 4.43 / 5
No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.
Go to the source
We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.