Velocity

-0.003

Evolution Velocity, last 14 days: falling across 14 days, 0.00 to -0.00 (low -0.00, high 0.00).

Confidence 60%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, topic views and ratings had a measurable acceleration on 2026-10-13. Comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, topic views moved by 1,896; ratings moved by 7, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Evolution, 30 daysLead and lag over 30 days, 2026-09-14 to 2026-10-13, each series scaled to its own change so the timing can be compared. No ordering to read here. Topic views: 199,335 to 201,231, up 1,896, most of that change came early in the window. Ratings: 1,337 to 1,344, up 7, most of that change came late in the window.127%100%50%0%Sep 14Oct 13Topic viewsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 14 to Oct 13

  • Topic views — people are looking199,335 to 201,231up +1,896
  • Ratings — people finished and cared1,337 to 1,344up +7
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Evolution across the charted window
DayTopic viewsRatings
Sep 14199,3351,337
Sep 15199,3781,337
Sep 16199,4231,337
Sep 17199,4841,337
Sep 18199,5501,337
Sep 19199,6491,339
Sep 20199,7461,339
Sep 21199,8721,339
Sep 22199,9511,337
Sep 23200,0831,337
Sep 24200,1991,337
Sep 25200,2951,338
Sep 26200,3931,338
Sep 27200,5631,338
Sep 28199,9721,338
Sep 29200,7291,339
Sep 30200,8251,340
Oct 1200,9101,340
Oct 2200,9911,340
Oct 3201,0971,340
Oct 4201,1901,341
Oct 5201,2571,341
Oct 6201,3371,342
Oct 7201,4071,342
Oct 8201,4981,343
Oct 9201,5921,344
Oct 10201,7351,343
Oct 11201,0891,343
Oct 12201,1821,344
Oct 13201,2311,344
What the platform publishes

Counters

Read 2026-10-13
Current counters for Evolution, with their 7- and 30-day changes
CounterNow7d30d
Topic views aperture201,231down -106up +1,941
Ratings conversion1,344up +2up +7
Topic replies608unchanged 0up +2

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Evolution
ChartNow7d30dHistory
Top sellers · Simulationposition 15down -1up +3Position on itch.io's Top sellers · Simulation chart across 46 readings: slipping, #14 to #15 (best #9, worst #39).
Top rated · Simulationposition 72up +1up +1Position on itch.io's Top rated · Simulation chart across 46 readings: slipping, #71 to #72 (best #71, worst #75).

All of itch.io

All of itch.io: where itch.io's own charts have placed Evolution
ChartNow7d30dHistory
Top sellersposition 56up +5up +8Position on itch.io's Top sellers chart across 55 readings: climbing, #94 to #56 (best #31, worst #167).
Top ratedposition 825up +4up +15Position on itch.io's Top rated chart across 55 readings: climbing, #826 to #825 (best #822, worst #844).
On 3 tag charts
Tag charts: where itch.io's own charts have placed Evolution
ChartNow7d30dHistory
Top rated · #artificial-intelligenceposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #artificial-intelligence chart across 53 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #unityposition 31unchanged 0up +2Position on itch.io's Top rated · #unity chart across 35 readings: climbing, #33 to #31 (best #31, worst #34).
Top rated · #no-aiposition 368unchanged 0up +1Position on itch.io's Top rated · #no-ai chart across 35 readings: slipping, #367 to #368 (best #366, worst #372).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.50 / 5
Community topics
24
Last community post
2026-10-10

Last devlog 2025-08-07 — 432 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.