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The Lair

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

12 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for The Lair, 12 daysLead and lag over 12 days, 2026-08-20 to 2026-08-31, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 173 throughout, no change at all.100%50%0%Aug 20Aug 31Ratings

Each line is scaled to its own change across these 12 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 20 to Aug 31

  • Ratingspeople finished and cared173 to 173unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for The Lair across the charted window
DayRatings
Aug 20173
Aug 21173
Aug 22173
Aug 23173
Aug 24173
Aug 25173
Aug 26173
Aug 27173
Aug 28173
Aug 29173
Aug 30173
Aug 31173
What the platform publishes

Counters

Read 2026-08-31
Current counters for The Lair, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion173unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed The Lair
ChartNow7d30dHistory
Top rated · Actionposition 262not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Action chart across 3 readings: holding, #262 to #262 (best #262, worst #262).
Top sellers · Actionposition 826not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers · Action chart across 3 readings: slipping, #817 to #826 (best #817, worst #826).

All of itch.io

All of itch.io: where itch.io's own charts have placed The Lair
ChartNow7d30dHistory
Top ratedposition 3,150down -10not listed thirty days agoPosition on itch.io's Top rated chart across 12 readings: slipping, #3140 to #3150 (best #3138, worst #3150).
Top sellersposition 5,482up +65not listed thirty days agoPosition on itch.io's Top sellers chart across 12 readings: climbing, #5530 to #5482 (best #5405, worst #5585).
On 3 tag charts
Tag charts: where itch.io's own charts have placed The Lair
ChartNow7d30dHistory
Top rated · #beat-em-upposition 7unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #beat-em-up chart across 9 readings: holding, #7 to #7 (best #7, worst #7).
Top rated · #8-bitposition 52down -1not listed thirty days agoPosition on itch.io's Top rated · #8-bit chart across 12 readings: slipping, #50 to #52 (best #50, worst #52).
Top rated · #arcadeposition 100unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #arcade chart across 11 readings: holding, #100 to #100 (best #100, worst #100).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.60 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.