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Day in the Life

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

12 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Day in the Life, 12 daysLead and lag over 12 days, 2026-08-20 to 2026-08-31, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 38 throughout, no change at all.100%50%0%Aug 20Aug 31Ratings

Each line is scaled to its own change across these 12 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 20 to Aug 31

  • Ratingspeople finished and cared38 to 38unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Day in the Life across the charted window
DayRatings
Aug 2038
Aug 2138
Aug 2238
Aug 2338
Aug 2438
Aug 2538
Aug 2638
Aug 2738
Aug 2838
Aug 2938
Aug 3038
Aug 3138
What the platform publishes

Counters

Read 2026-08-31
Current counters for Day in the Life, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion38unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Day in the Life
ChartNow7d30dHistory
Top rated · Adventureposition 865not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Adventure chart across 3 readings: slipping, #864 to #865 (best #864, worst #866).

All of itch.io

All of itch.io: where itch.io's own charts have placed Day in the Life
ChartNow7d30dHistory
Top ratedposition 4,641down -25not listed thirty days agoPosition on itch.io's Top rated chart across 12 readings: slipping, #4609 to #4641 (best #4609, worst #4641).
On 2 tag charts
Tag charts: where itch.io's own charts have placed Day in the Life
ChartNow7d30dHistory
Top rated · #1-bitposition 45unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #1-bit chart across 12 readings: holding, #45 to #45 (best #45, worst #45).
Top rated · #bitsyposition 109unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #bitsy chart across 6 readings: holding, #109 to #109 (best #109, worst #109).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.84 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.