itch.ioRank 25372026-10-17

PACHINCRO: PRELUDE

Open on itch.io

Velocity

-0.027

PACHINCRO: PRELUDE Velocity, last 14 days: falling across 14 days, 0.00 to -0.03 (low -0.03, high 0.03).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-17. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for PACHINCRO: PRELUDE, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 37 to 38, up 1, most of that change came late in the window.100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared37 to 38up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for PACHINCRO: PRELUDE across the charted window
DayRatings
Sep 1837
Sep 1937
Sep 2037
Sep 2137
Sep 2237
Sep 2337
Sep 2437
Sep 2537
Sep 2637
Sep 2737
Sep 2837
Sep 2937
Oct 137
Oct 237
Oct 337
Oct 437
Oct 537
Oct 637
Oct 737
Oct 838
Oct 938
Oct 1038
Oct 1138
Oct 1238
Oct 1338
Oct 1438
Oct 1538
Oct 1638
Oct 1738
What the platform publishes

Counters

Read 2026-10-17
Current counters for PACHINCRO: PRELUDE, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion38unchanged 0up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed PACHINCRO: PRELUDE
ChartNow7d30dHistory
Top sellers · Strategyposition 219down -24down -36Position on itch.io's Top sellers · Strategy chart across 50 readings: slipping, #175 to #219 (best #167, worst #219).

All of itch.io

All of itch.io: where itch.io's own charts have placed PACHINCRO: PRELUDE
ChartNow7d30dHistory
Top sellersposition 4,099down -291down -385Position on itch.io's Top sellers chart across 59 readings: slipping, #3693 to #4099 (best #3538, worst #4099).
On 4 tag charts
Tag charts: where itch.io's own charts have placed PACHINCRO: PRELUDE
ChartNow7d30dHistory
Top rated · #pinballposition 21down -1down -1Position on itch.io's Top rated · #pinball chart across 39 readings: slipping, #20 to #21 (best #20, worst #21).
Top rated · #idleposition 500down -6down -20Position on itch.io's Top rated · #idle chart across 39 readings: slipping, #474 to #500 (best #474, worst #500).
Top rated · #incrementalposition 572down -4down -29Position on itch.io's Top rated · #incremental chart across 39 readings: slipping, #530 to #572 (best #530, worst #573).
Top rated · #godotposition 760down -1not listed thirty days agoPosition on itch.io's Top rated · #godot chart across 12 readings: slipping, #757 to #760 (best #757, worst #761).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.08 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.