Velocity

0.000

Wakamarina Valley, New Zealand Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-09. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Wakamarina Valley, New Zealand, 30 daysLead and lag over 30 days, 2026-09-11 to 2026-10-10, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 102 throughout, no change at all.100%50%0%Sep 11Oct 10Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 11 to Oct 10

  • Ratings — people finished and cared102 to 102unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Wakamarina Valley, New Zealand across the charted window
DayRatings
Sep 11102
Sep 12102
Sep 13102
Sep 14102
Sep 15102
Sep 16102
Sep 17102
Sep 18102
Sep 19102
Sep 20102
Sep 21102
Sep 22102
Sep 23102
Sep 24102
Sep 25102
Sep 26102
Sep 27102
Sep 28102
Sep 29102
Sep 30102
Oct 1102
Oct 2102
Oct 3102
Oct 4102
Oct 5102
Oct 6102
Oct 7102
Oct 8102
Oct 9102
Oct 10102
What the platform publishes

Counters

Read 2026-10-10
Current counters for Wakamarina Valley, New Zealand, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion102unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Wakamarina Valley, New Zealand
ChartNow7d30dHistory
Top sellers · Simulationposition 338down -12down -26Position on itch.io's Top sellers · Simulation chart across 43 readings: slipping, #293 to #338 (best #293, worst #338).
Top rated · Simulationposition 692down -14down -31Position on itch.io's Top rated · Simulation chart across 43 readings: slipping, #655 to #692 (best #655, worst #693).

All of itch.io

All of itch.io: where itch.io's own charts have placed Wakamarina Valley, New Zealand
ChartNow7d30dHistory
Top sellersposition 2,760up +63down -50Position on itch.io's Top sellers chart across 52 readings: slipping, #2660 to #2760 (best #2491, worst #2823).
On 10 tag charts
Tag charts: where itch.io's own charts have placed Wakamarina Valley, New Zealand
ChartNow7d30dHistory
Top rated · #visualizationposition 6unchanged 0unchanged 0Position on itch.io's Top rated · #visualization chart across 31 readings: holding, #6 to #6 (best #6, worst #6).
Top rated · #photorealisticposition 15unchanged 0down -1Position on itch.io's Top rated · #photorealistic chart across 31 readings: slipping, #14 to #15 (best #14, worst #15).
Top rated · #virtual-realityposition 24down -1down -2Position on itch.io's Top rated · #virtual-reality chart across 31 readings: slipping, #22 to #24 (best #22, worst #24).
Top rated · #unreal-engineposition 56down -2down -7Position on itch.io's Top rated · #unreal-engine chart across 31 readings: slipping, #49 to #56 (best #49, worst #56).
Top rated · #walking-simulatorposition 176unchanged 0down -3Position on itch.io's Top rated · #walking-simulator chart across 31 readings: slipping, #173 to #176 (best #173, worst #176).
Top rated · #artgameposition 191down -2down -1Position on itch.io's Top rated · #artgame chart across 49 readings: slipping, #190 to #191 (best #188, worst #191).
Top rated · #relaxingposition 290down -2down -4Position on itch.io's Top rated · #relaxing chart across 31 readings: slipping, #284 to #290 (best #284, worst #290).
Top rated · #explorationposition 400down -3down -12Position on itch.io's Top rated · #exploration chart across 32 readings: slipping, #387 to #400 (best #387, worst #401).
Top rated · #casualposition 446down -9down -12Position on itch.io's Top rated · #casual chart across 33 readings: slipping, #433 to #446 (best #433, worst #446).
Top rated · #first-personposition 541down -8down -22Position on itch.io's Top rated · #first-person chart across 32 readings: slipping, #520 to #541 (best #519, worst #542).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.49 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.