Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for World of Towers VS. Cubes, 30 daysLead and lag over 30 days, 2026-09-14 to 2026-10-13, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 11 throughout, no change at all.100%50%0%Sep 14Oct 13Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 14 to Oct 13

  • Ratings — people finished and cared11 to 11unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for World of Towers VS. Cubes across the charted window
DayRatings
Sep 1411
Sep 1511
Sep 1611
Sep 1711
Sep 1811
Sep 1911
Sep 2011
Sep 2111
Sep 2211
Sep 2311
Sep 2411
Sep 2511
Sep 2611
Sep 2711
Sep 2811
Sep 2911
Sep 3011
Oct 111
Oct 211
Oct 311
Oct 411
Oct 511
Oct 611
Oct 711
Oct 811
Oct 911
Oct 1011
Oct 1111
Oct 1211
Oct 1311
What the platform publishes

Counters

Read 2026-10-13
Current counters for World of Towers VS. Cubes, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion11unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed World of Towers VS. Cubes
ChartNow7d30dHistory
Top rated · Strategyposition 891unchanged 0down -17Position on itch.io's Top rated · Strategy chart across 46 readings: slipping, #863 to #891 (best #863, worst #897).
On 8 tag charts
Tag charts: where itch.io's own charts have placed World of Towers VS. Cubes
ChartNow7d30dHistory
Top rated · #endlessposition 151unchanged 0up +2Position on itch.io's Top rated · #endless chart across 37 readings: holding, #151 to #151 (best #151, worst #153).
Top rated · #tower-defenseposition 152down -2down -10Position on itch.io's Top rated · #tower-defense chart across 35 readings: slipping, #142 to #152 (best #141, worst #152).
Top rated · #high-scoreposition 197unchanged 0down -3Position on itch.io's Top rated · #high-score chart across 35 readings: slipping, #192 to #197 (best #192, worst #197).
Top rated · #upgradesposition 211down -2down -11Position on itch.io's Top rated · #upgrades chart across 35 readings: slipping, #200 to #211 (best #200, worst #212).
Top rated · #incrementalposition 414down -7down -34Position on itch.io's Top rated · #incremental chart across 34 readings: slipping, #378 to #414 (best #378, worst #417).
Top rated · #survivalposition 968up +4down -26Position on itch.io's Top rated · #survival chart across 33 readings: slipping, #937 to #968 (best #937, worst #976).
Top rated · #unityposition 1,211not listed seven days agodown -18Position on itch.io's Top rated · #unity chart across 21 readings: slipping, #1188 to #1211 (best #1188, worst #1211).
Top rated · #indieposition 1,332down -5not listed thirty days agoPosition on itch.io's Top rated · #indie chart across 4 readings: slipping, #1321 to #1332 (best #1321, worst #1332).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-29
Price
free
Average rating
4.55 / 5

No devlog has been posted since we started watching on 2026-08-29. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.