itch.ioRank 18182026-10-10

Kill-All Go!

Open on itch.io

Velocity

-0.004

Kill-All Go! Velocity, last 14 days: flat across 14 days, -0.01 to -0.00 (low -0.08, high 0.03).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-10. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Kill-All Go!, 30 daysLead and lag over 30 days, 2026-09-11 to 2026-10-10, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 25 to 34, up 9, the change came at a steady pace.100%50%0%Sep 11Oct 10Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 11 to Oct 10

  • Ratings — people finished and cared25 to 34up +9
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Kill-All Go! across the charted window
DayRatings
Sep 1125
Sep 1226
Sep 1327
Sep 1427
Sep 1527
Sep 1628
Sep 1728
Sep 1828
Sep 1929
Sep 2029
Sep 2129
Sep 2230
Sep 2330
Sep 2430
Sep 2530
Sep 2630
Sep 2731
Sep 2831
Sep 2931
Sep 3031
Oct 131
Oct 232
Oct 332
Oct 432
Oct 532
Oct 633
Oct 733
Oct 833
Oct 934
Oct 1034
What the platform publishes

Counters

Read 2026-10-10
Current counters for Kill-All Go!, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion34up +2up +9

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Kill-All Go!
ChartNow7d30dHistory
Top rated · Puzzleposition 696down -32not listed thirty days agoPosition on itch.io's Top rated · Puzzle chart across 29 readings: climbing, #961 to #696 (best #664, worst #961).

All of itch.io

All of itch.io: where itch.io's own charts have placed Kill-All Go!
ChartNow7d30dHistory
Top ratedposition 5,106down -147not listed thirty days agoPosition on itch.io's Top rated chart across 24 readings: climbing, #6006 to #5106 (best #4947, worst #6006).
On 5 tag charts
Tag charts: where itch.io's own charts have placed Kill-All Go!
ChartNow7d30dHistory
Top rated · #animeposition 315up +5up +114Position on itch.io's Top rated · #anime chart across 49 readings: climbing, #535 to #315 (best #315, worst #535).
Top rated · #shortposition 1,000down -39up +419Position on itch.io's Top rated · #short chart across 32 readings: climbing, #1418 to #1000 (best #961, worst #1421).
Top rated · #pixel-artposition 1,151down -37up +475Position on itch.io's Top rated · #pixel-art chart across 32 readings: climbing, #1625 to #1151 (best #1113, worst #1626).
Top rated · #2dposition 1,336down -25up +540Position on itch.io's Top rated · #2d chart across 49 readings: climbing, #2155 to #1336 (best #1311, worst #2164).
Top rated · #no-aiposition 2,108down -61not listed thirty days agoPosition on itch.io's Top rated · #no-ai chart across 28 readings: climbing, #2733 to #2108 (best #2047, worst #2733).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-21
Price
free
Average rating
4.85 / 5

No devlog has been posted since we started watching on 2026-08-21. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.