Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

Not enough history

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
  • Ratings have too little history yet to have a shape.
What the platform publishes

Counters

Read 2026-10-17
Current counters for Village Invaders Preview, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion125no comparable reading seven days backno comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Village Invaders Preview
ChartNow7d30dHistory
Top rated · Strategyposition 126not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Strategy chart across 2 readings: slipping, #125 to #126 (best #125, worst #126).
Top rated · Actionposition 324not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Action chart across 2 readings: holding, #324 to #324 (best #324, worst #324).

All of itch.io

All of itch.io: where itch.io's own charts have placed Village Invaders Preview
ChartNow7d30dHistory
Top ratedposition 3,816not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated chart across 2 readings: slipping, #3814 to #3816 (best #3814, worst #3816).
On 9 tag charts
Tag charts: where itch.io's own charts have placed Village Invaders Preview
ChartNow7d30dHistory
Top rated · #real-time-strategyposition 10not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #real-time-strategy chart across 2 readings: holding, #10 to #10 (best #10, worst #10).
Top rated · #tacticalposition 16not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #tactical chart across 2 readings: holding, #16 to #16 (best #16, worst #16).
Top rated · #tower-defenseposition 25not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #tower-defense chart across 2 readings: holding, #25 to #25 (best #25, worst #25).
Top rated · #medievalposition 51not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #medieval chart across 2 readings: holding, #51 to #51 (best #51, worst #51).
Top rated · #card-gameposition 53not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #card-game chart across 2 readings: holding, #53 to #53 (best #53, worst #53).
Top rated · #rogueliteposition 67not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #roguelite chart across 2 readings: holding, #67 to #67 (best #67, worst #67).
Top rated · #roguelikeposition 121not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #roguelike chart across 2 readings: holding, #121 to #121 (best #121, worst #121).
Top rated · #indieposition 239not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #indie chart across 2 readings: climbing, #240 to #239 (best #239, worst #240).
Top rated · #no-aiposition 1,584not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #no-ai chart across 2 readings: slipping, #1580 to #1584 (best #1580, worst #1584).
Everything else we hold

Activity and where to go next

First seen by us
2026-10-16
Price
free
Average rating
4.62 / 5

No devlog has been posted since we started watching on 2026-10-16. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.