Velocity

-0.004

Madness Melee Velocity, last 14 days: falling across 14 days, 0.01 to -0.00 (low -0.00, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-12. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Madness Melee, 30 daysLead and lag over 30 days, 2026-09-13 to 2026-10-12, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 238 to 235, down 3, the change came at a steady pace.100%50%0%-33%Sep 13Oct 12Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 13 to Oct 12

  • Ratings — people finished and cared238 to 235down -3
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Madness Melee across the charted window
DayRatings
Sep 13238
Sep 14238
Sep 15238
Sep 16238
Sep 17238
Sep 18238
Sep 19238
Sep 20239
Sep 21239
Sep 22236
Sep 23236
Sep 24236
Sep 25236
Sep 26236
Sep 27236
Sep 28236
Sep 29236
Sep 30236
Oct 1236
Oct 2236
Oct 3236
Oct 4236
Oct 5236
Oct 6236
Oct 7236
Oct 8236
Oct 9236
Oct 10235
Oct 11235
Oct 12235
What the platform publishes

Counters

Read 2026-10-12
Current counters for Madness Melee, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion235down -1down -3

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Madness Melee
ChartNow7d30dHistory
Top rated · Actionposition 69up +1up +4Position on itch.io's Top rated · Action chart across 45 readings: climbing, #81 to #69 (best #69, worst #82).
Top sellers · Actionposition 678up +1down -14Position on itch.io's Top sellers · Action chart across 45 readings: slipping, #639 to #678 (best #67, worst #690).

All of itch.io

All of itch.io: where itch.io's own charts have placed Madness Melee
ChartNow7d30dHistory
Top ratedposition 1,071up +14up +22Position on itch.io's Top rated chart across 54 readings: climbing, #1204 to #1071 (best #1070, worst #1212).
Top sellersposition 4,658down -8down -164Position on itch.io's Top sellers chart across 53 readings: slipping, #1569 to #4658 (best #531, worst #4658).
On 8 tag charts
Tag charts: where itch.io's own charts have placed Madness Melee
ChartNow7d30dHistory
Top rated · #sandboxposition 7unchanged 0up +1Position on itch.io's Top rated · #sandbox chart across 34 readings: climbing, #9 to #7 (best #7, worst #9).
Top rated · #violentposition 9unchanged 0up +1Position on itch.io's Top rated · #violent chart across 34 readings: climbing, #10 to #9 (best #9, worst #10).
Top rated · #fightingposition 10unchanged 0unchanged 0Position on itch.io's Top rated · #fighting chart across 35 readings: holding, #10 to #10 (best #10, worst #10).
Top rated · #physicsposition 12up +1up +1Position on itch.io's Top rated · #physics chart across 34 readings: climbing, #15 to #12 (best #12, worst #15).
Top rated · #goreposition 14unchanged 0up +1Position on itch.io's Top rated · #gore chart across 34 readings: climbing, #15 to #14 (best #14, worst #16).
Top rated · #unityposition 44unchanged 0unchanged 0Position on itch.io's Top rated · #unity chart across 34 readings: climbing, #45 to #44 (best #43, worst #45).
Top rated · #singleplayerposition 224up +3up +5Position on itch.io's Top rated · #singleplayer chart across 34 readings: climbing, #253 to #224 (best #223, worst #253).
Top rated · #2dposition 276up +4up +3Position on itch.io's Top rated · #2d chart across 54 readings: climbing, #311 to #276 (best #274, worst #311).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.76 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.