Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for You Donut Get It, 30 daysLead and lag over 30 days, 2026-09-14 to 2026-10-13, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 16 throughout, no change at all.100%50%0%Sep 14Oct 13Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 14 to Oct 13

  • Ratings — people finished and cared16 to 16unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for You Donut Get It across the charted window
DayRatings
Sep 1416
Sep 1516
Sep 1616
Sep 1716
Sep 1816
Sep 1916
Sep 2016
Sep 2116
Sep 2216
Sep 2316
Sep 2416
Sep 2516
Sep 2616
Sep 2716
Sep 2816
Sep 2916
Sep 3016
Oct 116
Oct 216
Oct 316
Oct 416
Oct 516
Oct 616
Oct 716
Oct 816
Oct 916
Oct 1016
Oct 1116
Oct 1216
Oct 1316
What the platform publishes

Counters

Read 2026-10-13
Current counters for You Donut Get It, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion16unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed You Donut Get It
ChartNow7d30dHistory
Top rated · Platformerposition 820unchanged 0down -7Position on itch.io's Top rated · Platformer chart across 46 readings: slipping, #812 to #820 (best #811, worst #821).
On 8 tag charts
Tag charts: where itch.io's own charts have placed You Donut Get It
ChartNow7d30dHistory
Top rated · #speedrunposition 54down -1down -1Position on itch.io's Top rated · #speedrun chart across 34 readings: slipping, #53 to #54 (best #52, worst #54).
Top rated · #difficultposition 179up +1unchanged 0Position on itch.io's Top rated · #difficult chart across 36 readings: climbing, #180 to #179 (best #179, worst #182).
Top rated · #psxposition 241down -2down -5Position on itch.io's Top rated · #psx chart across 34 readings: slipping, #238 to #241 (best #236, worst #241).
Top rated · #experimentalposition 338unchanged 0down -5Position on itch.io's Top rated · #experimental chart across 35 readings: slipping, #330 to #338 (best #330, worst #339).
Top rated · #psychological-horrorposition 706up +9down -25Position on itch.io's Top rated · #psychological-horror chart across 31 readings: slipping, #672 to #706 (best #672, worst #719).
Top rated · #3dposition 886up +2down -18Position on itch.io's Top rated · #3d chart across 54 readings: slipping, #864 to #886 (best #863, worst #898).
Top rated · #retroposition 1,143up +3not listed thirty days agoPosition on itch.io's Top rated · #retro chart across 25 readings: slipping, #1119 to #1143 (best #1119, worst #1148).
Top rated · #shortposition 2,098down -25not listed thirty days agoPosition on itch.io's Top rated · #short chart across 12 readings: slipping, #2057 to #2098 (best #2057, worst #2098).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.88 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.