itch.ioRank 15062026-10-14

Wake Me Up If You Need Me

Open on itch.io

Velocity

-0.001

Wake Me Up If You Need Me Velocity, last 14 days: rising across 14 days, -0.00 to -0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-14. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 1, under its floor of 20; ratings moved by 9, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Wake Me Up If You Need Me, 30 daysLead and lag over 30 days, 2026-09-15 to 2026-10-14, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 289 to 290, up 1, most of that change came early in the window. Ratings: 996 to 1,005, up 9, most of that change came late in the window.100%50%0%-11%Sep 15Oct 14CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 15 to Oct 14

  • Comments — people are talking289 to 290up +1
  • Ratings — people finished and cared996 to 1,005up +9
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Wake Me Up If You Need Me across the charted window
DayCommentsRatings
Sep 15289996
Sep 16289996
Sep 17289996
Sep 18289996
Sep 19289996
Sep 20289996
Sep 21289995
Sep 22290996
Sep 23290996
Sep 24290996
Sep 25290996
Sep 26290996
Sep 27290997
Sep 28290997
Sep 29290998
Sep 30290999
Oct 12901,000
Oct 22901,002
Oct 32901,002
Oct 42901,002
Oct 52901,002
Oct 62901,002
Oct 72901,003
Oct 82901,003
Oct 92901,004
Oct 102901,004
Oct 112901,004
Oct 122901,004
Oct 132901,004
Oct 142901,005
What the platform publishes

Counters

Read 2026-10-14
Current counters for Wake Me Up If You Need Me, with their 7- and 30-day changes
CounterNow7d30d
Comments intent290unchanged 0up +1
Ratings conversion1,005up +2up +11

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Wake Me Up If You Need Me
ChartNow7d30dHistory
Top rated · Visual Novelposition 131down -2down -6Position on itch.io's Top rated · Visual Novel chart across 47 readings: slipping, #127 to #131 (best #124, worst #132).

All of itch.io

All of itch.io: where itch.io's own charts have placed Wake Me Up If You Need Me
ChartNow7d30dHistory
Top ratedposition 280down -1down -2Position on itch.io's Top rated chart across 56 readings: slipping, #275 to #280 (best #274, worst #281).
On 9 tag charts
Tag charts: where itch.io's own charts have placed Wake Me Up If You Need Me
ChartNow7d30dHistory
Top rated · #first-personposition 16unchanged 0unchanged 0Position on itch.io's Top rated · #first-person chart across 37 readings: holding, #16 to #16 (best #16, worst #16).
Top rated · #renpyposition 21unchanged 0down -1Position on itch.io's Top rated · #renpy chart across 36 readings: slipping, #20 to #21 (best #19, worst #21).
Top rated · #otomeposition 50up +1down -3Position on itch.io's Top rated · #otome chart across 36 readings: slipping, #47 to #50 (best #47, worst #51).
Top rated · #lgbtposition 53unchanged 0unchanged 0Position on itch.io's Top rated · #lgbt chart across 36 readings: holding, #53 to #53 (best #52, worst #54).
Top rated · #story-richposition 58up +1up +1Position on itch.io's Top rated · #story-rich chart across 36 readings: climbing, #59 to #58 (best #58, worst #59).
Top rated · #cuteposition 62unchanged 0up +1Position on itch.io's Top rated · #cute chart across 38 readings: holding, #62 to #62 (best #61, worst #63).
Top rated · #dating-simposition 69down -2down -7Position on itch.io's Top rated · #dating-sim chart across 38 readings: slipping, #63 to #69 (best #62, worst #70).
Top rated · #2dposition 77down -1up +1Position on itch.io's Top rated · #2d chart across 56 readings: slipping, #76 to #77 (best #75, worst #80).
Top rated · #romanceposition 101down -2down -6Position on itch.io's Top rated · #romance chart across 36 readings: slipping, #96 to #101 (best #95, worst #102).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.73 / 5

Last devlog 2025-09-11 — 398 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.