Velocity

-0.005

Waterworks! Velocity, last 14 days: falling across 14 days, -0.00 to -0.01 (low -0.01, high 0.01).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-14. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 5, under its floor of 20; ratings moved by 21. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Waterworks!, 30 daysLead and lag over 30 days, 2026-09-15 to 2026-10-14, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 326 to 331, up 5, most of that change came early in the window. Ratings: 1,357 to 1,378, up 21, the change came at a steady pace.100%50%0%Sep 15Oct 14CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 15 to Oct 14

  • Comments — people are talking326 to 331up +5
  • Ratings — people finished and cared1,357 to 1,378up +21
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Waterworks! across the charted window
DayCommentsRatings
Sep 153261,357
Sep 163271,357
Sep 173271,359
Sep 183271,359
Sep 193281,360
Sep 203281,360
Sep 213281,361
Sep 223281,359
Sep 233281,361
Sep 243281,361
Sep 253281,363
Sep 263281,363
Sep 273281,365
Sep 283281,366
Sep 293281,366
Sep 303281,367
Oct 13281,369
Oct 23291,370
Oct 33291,371
Oct 43301,371
Oct 53301,371
Oct 63311,372
Oct 73311,372
Oct 83311,372
Oct 93311,373
Oct 103311,373
Oct 113311,375
Oct 123311,376
Oct 133311,378
Oct 143311,378
What the platform publishes

Counters

Read 2026-10-14
Current counters for Waterworks!, with their 7- and 30-day changes
CounterNow7d30d
Comments intent331unchanged 0up +5
Ratings conversion1,378up +6up +23

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Waterworks!
ChartNow7d30dHistory
Top rated · Strategyposition 5unchanged 0unchanged 0Position on itch.io's Top rated · Strategy chart across 47 readings: holding, #5 to #5 (best #5, worst #5).
Top rated · Simulationposition 9unchanged 0unchanged 0Position on itch.io's Top rated · Simulation chart across 47 readings: holding, #9 to #9 (best #9, worst #9).

All of itch.io

All of itch.io: where itch.io's own charts have placed Waterworks!
ChartNow7d30dHistory
Top ratedposition 96up +2up +2Position on itch.io's Top rated chart across 56 readings: climbing, #100 to #96 (best #96, worst #100).
On 8 tag charts
Tag charts: where itch.io's own charts have placed Waterworks!
ChartNow7d30dHistory
Top rated · #board-gameposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #board-game chart across 40 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #economyposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #economy chart across 38 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #educationalposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #educational chart across 38 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #historicalposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #historical chart across 36 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #medievalposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #medieval chart across 36 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #card-gameposition 3unchanged 0unchanged 0Position on itch.io's Top rated · #card-game chart across 38 readings: holding, #3 to #3 (best #3, worst #3).
Top rated · #pixel-artposition 18unchanged 0unchanged 0Position on itch.io's Top rated · #pixel-art chart across 36 readings: climbing, #19 to #18 (best #18, worst #19).
Top rated · #no-aiposition 41unchanged 0unchanged 0Position on itch.io's Top rated · #no-ai chart across 36 readings: holding, #41 to #41 (best #41, worst #41).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.82 / 5

Last devlog 2023-04-02 — 1291 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.