itch.ioRank 2992026-10-09

Mega Man: The Sequel Wars - Episode Red

  • Genre: Platformer

Open on itch.io

Velocity

+0.013

Mega Man: The Sequel Wars - Episode Red Velocity, last 14 days: rising across 14 days, -0.00 to 0.01 (low -0.01, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-09. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Mega Man: The Sequel Wars - Episode Red, 30 daysLead and lag over 30 days, 2026-09-10 to 2026-10-09, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 76 to 79, up 3, the change came at a steady pace.100%50%0%Sep 10Oct 9Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 10 to Oct 9

  • Ratings — people finished and cared76 to 79up +3
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Mega Man: The Sequel Wars - Episode Red across the charted window
DayRatings
Sep 1076
Sep 1176
Sep 1276
Sep 1376
Sep 1476
Sep 1577
Sep 1677
Sep 1777
Sep 1877
Sep 1977
Sep 2077
Sep 2177
Sep 2278
Sep 2378
Sep 2478
Sep 2578
Sep 2678
Sep 2778
Sep 2878
Sep 2978
Sep 3078
Oct 178
Oct 278
Oct 378
Oct 478
Oct 578
Oct 678
Oct 779
Oct 879
Oct 979
What the platform publishes

Counters

Read 2026-10-09
Current counters for Mega Man: The Sequel Wars - Episode Red, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion79up +1up +3

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Mega Man: The Sequel Wars - Episode Red
ChartNow7d30dHistory
Top rated · Platformerposition 96up +2up +5Position on itch.io's Top rated · Platformer chart across 42 readings: climbing, #98 to #96 (best #96, worst #101).

All of itch.io

All of itch.io: where itch.io's own charts have placed Mega Man: The Sequel Wars - Episode Red
ChartNow7d30dHistory
Top ratedposition 1,625up +26up +67Position on itch.io's Top rated chart across 51 readings: climbing, #1702 to #1625 (best #1622, worst #1704).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.91 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.