Velocity

-0.561

Eat not, Want not Velocity, last 14 days: rising across 12 days, -1.00 to -0.56 (low -2.72, high -0.56).

Confidence 30%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-09. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

26 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Eat not, Want not, 26 daysLead and lag over 26 days, 2026-09-15 to 2026-10-10, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 9 to 195, up 186, most of that change came early in the window.100%50%0%Sep 15Oct 10Ratings

Each line is scaled to its own change across these 26 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 15 to Oct 10

  • Ratings — people finished and cared9 to 195up +186
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Eat not, Want not across the charted window
DayRatings
Sep 159
Sep 1620
Sep 1728
Sep 1843
Sep 1955
Sep 2068
Sep 2178
Sep 2290
Sep 23103
Sep 24113
Sep 25120
Sep 26134
Sep 27141
Sep 28148
Sep 29151
Sep 30167
Oct 1173
Oct 2174
Oct 3180
Oct 4183
Oct 5184
Oct 6185
Oct 7187
Oct 8190
Oct 9194
Oct 10195
What the platform publishes

Counters

Read 2026-10-10
Current counters for Eat not, Want not, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion195up +19no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed Eat not, Want not
ChartNow7d30dHistory
Top ratedposition 4,822up +428not listed thirty days agoPosition on itch.io's Top rated chart across 11 readings: climbing, #5202 to #4822 (best #4822, worst #5250).
New & popularposition 6,969down -6,864down -2,318Position on itch.io's New & popular chart across 30 readings: slipping, #585 to #6969 (best #1, worst #7124).
Newestposition 7,172down -6,254not listed thirty days agoPosition on itch.io's Newest chart across 18 readings: slipping, #1191 to #7172 (best #254, worst #7172).
On 11 tag charts
Tag charts: where itch.io's own charts have placed Eat not, Want not
ChartNow7d30dHistory
Top rated · #photorealisticposition 9unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #photorealistic chart across 24 readings: climbing, #113 to #9 (best #9, worst #113).
Top rated · #godotposition 96up +5not listed thirty days agoPosition on itch.io's Top rated · #godot chart across 23 readings: climbing, #585 to #96 (best #96, worst #585).
Top rated · #hand-drawnposition 127up +8not listed thirty days agoPosition on itch.io's Top rated · #hand-drawn chart across 23 readings: climbing, #482 to #127 (best #127, worst #482).
Top rated · #survivalposition 157up +1not listed thirty days agoPosition on itch.io's Top rated · #survival chart across 23 readings: climbing, #952 to #157 (best #156, worst #952).
Top rated · #darkposition 253up +9not listed thirty days agoPosition on itch.io's Top rated · #dark chart across 24 readings: climbing, #1067 to #253 (best #253, worst #1067).
Top rated · #point-and-clickposition 287up +8not listed thirty days agoPosition on itch.io's Top rated · #point-and-click chart across 23 readings: climbing, #1081 to #287 (best #287, worst #1081).
Top rated · #indieposition 316up +2not listed thirty days agoPosition on itch.io's Top rated · #indie chart across 21 readings: climbing, #897 to #316 (best #316, worst #904).
Top rated · #psychological-horrorposition 369up +2not listed thirty days agoPosition on itch.io's Top rated · #psychological-horror chart across 23 readings: climbing, #1598 to #369 (best #369, worst #1598).
Top rated · #atmosphericposition 688up +37not listed thirty days agoPosition on itch.io's Top rated · #atmospheric chart across 23 readings: climbing, #2005 to #688 (best #688, worst #2385).
Top rated · #shortposition 955up +52not listed thirty days agoPosition on itch.io's Top rated · #short chart across 17 readings: climbing, #1662 to #955 (best #954, worst #1662).
Top rated · #no-aiposition 2,048up +94not listed thirty days agoPosition on itch.io's Top rated · #no-ai chart across 13 readings: climbing, #2692 to #2048 (best #2048, worst #2692).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-30
Price
free
Average rating
4.50 / 5

No devlog has been posted since we started watching on 2026-08-30. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.