Velocity

0.000

Hyperspace Dogfights Velocity, last 14 days: falling across 14 days, 0.01 to 0.00 (low -0.01, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-10. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Hyperspace Dogfights, 30 daysLead and lag over 30 days, 2026-09-11 to 2026-10-10, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 100 to 101, up 1, most of that change came early in the window.100%50%0%Sep 11Oct 10Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 11 to Oct 10

  • Ratings — people finished and cared100 to 101up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Hyperspace Dogfights across the charted window
DayRatings
Sep 11100
Sep 12100
Sep 13100
Sep 14100
Sep 15100
Sep 16100
Sep 17100
Sep 18100
Sep 19100
Sep 20100
Sep 21100
Sep 22101
Sep 23101
Sep 24101
Sep 25101
Sep 26101
Sep 27101
Sep 28101
Sep 29101
Sep 30101
Oct 1101
Oct 2101
Oct 3101
Oct 4101
Oct 5101
Oct 6101
Oct 7101
Oct 8101
Oct 9101
Oct 10101
What the platform publishes

Counters

Read 2026-10-10
Current counters for Hyperspace Dogfights, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion101unchanged 0up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Hyperspace Dogfights
ChartNow7d30dHistory
Top sellers · Actionposition 676down -7down -22Position on itch.io's Top sellers · Action chart across 44 readings: slipping, #625 to #676 (best #625, worst #680).

All of itch.io

All of itch.io: where itch.io's own charts have placed Hyperspace Dogfights
ChartNow7d30dHistory
Top sellersposition 4,583up +18down -113Position on itch.io's Top sellers chart across 53 readings: slipping, #4412 to #4583 (best #4289, worst #4610).
On 8 tag charts
Tag charts: where itch.io's own charts have placed Hyperspace Dogfights
ChartNow7d30dHistory
Top rated · #lootposition 17unchanged 0unchanged 0Position on itch.io's Top rated · #loot chart across 32 readings: holding, #17 to #17 (best #17, worst #17).
Top rated · #proceduralposition 146up +1down -5Position on itch.io's Top rated · #procedural chart across 32 readings: slipping, #140 to #146 (best #139, worst #147).
Top rated · #shoot-em-upposition 149down -1up +2Position on itch.io's Top rated · #shoot-em-up chart across 32 readings: holding, #149 to #149 (best #147, worst #151).
Top rated · #fast-pacedposition 192unchanged 0up +7Position on itch.io's Top rated · #fast-paced chart across 33 readings: climbing, #199 to #192 (best #191, worst #199).
Top rated · #difficultposition 223unchanged 0up +5Position on itch.io's Top rated · #difficult chart across 34 readings: climbing, #228 to #223 (best #222, worst #228).
Top rated · #colorfulposition 229up +1up +4Position on itch.io's Top rated · #colorful chart across 34 readings: climbing, #234 to #229 (best #226, worst #234).
Top rated · #roguelikeposition 420up +2down -2Position on itch.io's Top rated · #roguelike chart across 32 readings: slipping, #416 to #420 (best #416, worst #424).
Top rated · #science-fictionposition 466unchanged 0up +15Position on itch.io's Top rated · #science-fiction chart across 32 readings: climbing, #482 to #466 (best #465, worst #484).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.40 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.