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Room Cleaner: One-Hit Roguelite

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

9 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Room Cleaner: One-Hit Roguelite, 9 daysLead and lag over 9 days, 2026-10-10 to 2026-10-18, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 5 to 6, up 1, most of that change came early in the window.100%50%0%Oct 10Oct 18Ratings

Each line is scaled to its own change across these 9 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 10 to Oct 18

  • Ratings — people finished and cared5 to 6up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Room Cleaner: One-Hit Roguelite across the charted window
DayRatings
Oct 105
Oct 115
Oct 126
Oct 136
Oct 156
Oct 166
Oct 176
Oct 186
What the platform publishes

Counters

Read 2026-10-18
Current counters for Room Cleaner: One-Hit Roguelite, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion6up +1no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed Room Cleaner: One-Hit Roguelite
ChartNow7d30dHistory
Newestposition 5,188not listed seven days agonot listed thirty days agoPosition on itch.io's Newest chart across 4 readings: slipping, #869 to #5188 (best #869, worst #5188).
New & popularposition 7,183down -6,772not listed thirty days agoPosition on itch.io's New & popular chart across 5 readings: slipping, #229 to #7183 (best #229, worst #7183).
On 6 tag charts
Tag charts: where itch.io's own charts have placed Room Cleaner: One-Hit Roguelite
ChartNow7d30dHistory
Top rated · #twin-stick-shooterposition 126not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #twin-stick-shooter chart across 6 readings: climbing, #128 to #126 (best #126, worst #128).
Top rated · #cyberpunkposition 278up +55not listed thirty days agoPosition on itch.io's Top rated · #cyberpunk chart across 8 readings: climbing, #333 to #278 (best #273, worst #333).
Top rated · #physicsposition 579not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #physics chart across 5 readings: slipping, #561 to #579 (best #561, worst #582).
Top rated · #ai-generatedposition 624not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #ai-generated chart across 6 readings: slipping, #601 to #624 (best #601, worst #635).
Top rated · #fast-pacedposition 628not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #fast-paced chart across 4 readings: holding, #628 to #628 (best #618, worst #628).
Top rated · #rogueliteposition 728not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #roguelite chart across 4 readings: climbing, #858 to #728 (best #718, worst #858).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-30
Price
free
Average rating
5.00 / 5

No devlog has been posted since we started watching on 2026-09-30. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.