Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for MARK & RUN, 30 daysLead and lag over 30 days, 2026-09-13 to 2026-10-12, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 14 throughout, no change at all.100%50%0%Sep 13Oct 12Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 13 to Oct 12

  • Ratings — people finished and cared14 to 14unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for MARK & RUN across the charted window
DayRatings
Sep 1314
Sep 1414
Sep 1514
Sep 1614
Sep 1714
Sep 1814
Sep 1914
Sep 2014
Sep 2114
Sep 2214
Sep 2314
Sep 2414
Sep 2514
Sep 2614
Sep 2714
Sep 2814
Sep 2914
Sep 3014
Oct 114
Oct 214
Oct 314
Oct 414
Oct 514
Oct 614
Oct 714
Oct 814
Oct 914
Oct 1014
Oct 1114
Oct 1214
What the platform publishes

Counters

Read 2026-10-12
Current counters for MARK & RUN, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion14unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed MARK & RUN
ChartNow7d30dHistory
Top rated · Strategyposition 510down -5down -17Position on itch.io's Top rated · Strategy chart across 45 readings: slipping, #483 to #510 (best #483, worst #510).
On 8 tag charts
Tag charts: where itch.io's own charts have placed MARK & RUN
ChartNow7d30dHistory
Top rated · #forestposition 35up +1down -1Position on itch.io's Top rated · #forest chart across 34 readings: slipping, #34 to #35 (best #34, worst #36).
Top rated · #deck-buildingposition 160up +1down -1Position on itch.io's Top rated · #deck-building chart across 36 readings: slipping, #157 to #160 (best #157, worst #163).
Top rated · #turn-basedposition 235down -2down -5Position on itch.io's Top rated · #turn-based chart across 34 readings: slipping, #227 to #235 (best #227, worst #236).
Top rated · #card-gameposition 245down -2down -3Position on itch.io's Top rated · #card-game chart across 36 readings: slipping, #241 to #245 (best #241, worst #245).
Top rated · #rogueliteposition 296down -1down -4Position on itch.io's Top rated · #roguelite chart across 33 readings: slipping, #290 to #296 (best #290, worst #296).
Top rated · #godotposition 341down -2down -9Position on itch.io's Top rated · #godot chart across 34 readings: slipping, #329 to #341 (best #329, worst #341).
Top rated · #roguelikeposition 505down -5down -15Position on itch.io's Top rated · #roguelike chart across 34 readings: slipping, #487 to #505 (best #487, worst #505).
Top rated · #atmosphericposition 1,869down -5down -35Position on itch.io's Top rated · #atmospheric chart across 49 readings: slipping, #1822 to #1869 (best #1812, worst #1894).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-21
Price
free
Average rating
4.79 / 5

No devlog has been posted since we started watching on 2026-08-21. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.