itch.ioRank 11552026-09-22

Eternal Night$0

Open on itch.io

Velocity

0.000

Eternal Night Velocity, last 14 days: flat across 2 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-09-22. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 12 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

16 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Eternal Night, 16 daysLead and lag over 16 days, 2026-09-07 to 2026-09-22, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 67 throughout, no change at all.100%50%0%Sep 7Sep 22Ratings

Each line is scaled to its own change across these 16 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 7 to Sep 22

  • Ratingspeople finished and cared67 to 67unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Eternal Night across the charted window
DayRatings
Sep 767
Sep 867
Sep 967
Sep 1067
Sep 1267
Sep 1367
Sep 1467
Sep 1567
Sep 1667
Sep 1767
Sep 1867
Sep 1967
Sep 2067
Sep 2167
Sep 2267
What the platform publishes

Counters

Read 2026-09-22
Current counters for Eternal Night, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion67unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 3 tag charts
Tag charts: where itch.io's own charts have placed Eternal Night
ChartNow7d30dHistory
Top rated · #photorealisticposition 121unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #photorealistic chart across 15 readings: holding, #121 to #121 (best #120, worst #121).
Top rated · #survival-horrorposition 1,321down -5not listed thirty days agoPosition on itch.io's Top rated · #survival-horror chart across 15 readings: slipping, #1315 to #1321 (best #1313, worst #1321).
Top rated · #psxposition 1,410down -1not listed thirty days agoPosition on itch.io's Top rated · #psx chart across 15 readings: slipping, #1396 to #1410 (best #1396, worst #1410).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
paid
Average rating
3.52 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.