itch.ioRank 9422026-10-12
God-Cursed: Demo
Velocity
+0.001
Confidence 50%
Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-12. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.
Lead and lag
No ordering to read here.
Across this window, comments moved by 7, under its floor of 20; ratings moved by 4, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.
Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.
Series — over Sep 13 to Oct 12
- Comments — people are talking361 to 368up +7
- Ratings — people finished and cared917 to 921up +4
- Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart
The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.
| Day | Comments | Ratings |
|---|---|---|
| Sep 13 | 361 0% | 917 0% |
| Sep 14 | 363 29% | 918 25% |
| Sep 15 | 363 29% | 918 25% |
| Sep 16 | 363 29% | 918 25% |
| Sep 17 | 363 29% | 918 25% |
| Sep 18 | 363 29% | 918 25% |
| Sep 19 | 363 29% | 919 50% |
| Sep 20 | 363 29% | 919 50% |
| Sep 21 | 363 29% | 919 50% |
| Sep 22 | 363 29% | 918 25% |
| Sep 23 | 364 43% | 918 25% |
| Sep 24 | 364 43% | 919 50% |
| Sep 25 | 364 43% | 919 50% |
| Sep 26 | 364 43% | 919 50% |
| Sep 27 | 366 71% | 919 50% |
| Sep 28 | 366 71% | 919 50% |
| Sep 29 | 367 86% | 919 50% |
| Sep 30 | 367 86% | 919 50% |
| Oct 1 | 367 86% | 919 50% |
| Oct 2 | 367 86% | 919 50% |
| Oct 3 | 367 86% | 919 50% |
| Oct 4 | 367 86% | 919 50% |
| Oct 5 | 367 86% | 919 50% |
| Oct 6 | 367 86% | 919 50% |
| Oct 7 | 367 86% | 919 50% |
| Oct 8 | 367 86% | 919 50% |
| Oct 9 | 367 86% | 919 50% |
| Oct 10 | 367 86% | 920 75% |
| Oct 11 | 368 100% | 921 100% |
| Oct 12 | 368 100% | 921 100% |
Counters
| Counter | Now | 7d | 30d |
|---|---|---|---|
| Comments intent | 368 | up +1 | up +7 |
| Ratings conversion | 921 | up +2 | up +4 |
On itch.io's own charts
Categories
| Chart | Now | 7d | 30d | History |
|---|---|---|---|---|
| Top rated · Adventure | position 12 | unchanged 0 | unchanged 0 |
All of itch.io
| Chart | Now | 7d | 30d | History |
|---|---|---|---|---|
| Top rated | position 113 | up +1 | down -1 |
On 9 tag charts
| Chart | Now | 7d | 30d | History |
|---|---|---|---|---|
| Top rated · #twine | position 5 | unchanged 0 | unchanged 0 | |
| Top rated · #text-based | position 8 | unchanged 0 | unchanged 0 | |
| Top rated · #amare | position 16 | down -1 | down -1 | |
| Top rated · #fantasy | position 16 | unchanged 0 | unchanged 0 | |
| Top rated · #lgbt | position 27 | unchanged 0 | unchanged 0 | |
| Top rated · #interactive-fiction | position 29 | unchanged 0 | unchanged 0 | |
| Top rated · #story-rich | position 31 | unchanged 0 | unchanged 0 | |
| Top rated · #no-ai | position 47 | down -1 | down -1 | |
| Top rated · #romance | position 48 | down -1 | down -2 |
Activity and where to go next
- First seen by us
- 2026-08-20
- Price
- free
- Average rating
- 4.87 / 5
Last devlog 2025-11-21 — 325 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.
Go to the source
We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.