Velocity

0.000

FROGUE Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-14. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for FROGUE, 30 daysLead and lag over 30 days, 2026-09-15 to 2026-10-14, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 91 throughout, no change at all.100%50%0%Sep 15Oct 14Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 15 to Oct 14

  • Ratings — people finished and cared91 to 91unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for FROGUE across the charted window
DayRatings
Sep 1591
Sep 1691
Sep 1791
Sep 1891
Sep 1991
Sep 2091
Sep 2191
Sep 2291
Sep 2391
Sep 2491
Sep 2591
Sep 2691
Sep 2791
Sep 2891
Sep 2991
Sep 3091
Oct 191
Oct 291
Oct 391
Oct 491
Oct 591
Oct 691
Oct 791
Oct 891
Oct 991
Oct 1091
Oct 1191
Oct 1291
Oct 1391
Oct 1491
What the platform publishes

Counters

Read 2026-10-14
Current counters for FROGUE, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion91unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed FROGUE
ChartNow7d30dHistory
Top rated · Platformerposition 586down -1down -11Position on itch.io's Top rated · Platformer chart across 47 readings: slipping, #572 to #586 (best #572, worst #586).
On 7 tag charts
Tag charts: where itch.io's own charts have placed FROGUE
ChartNow7d30dHistory
Top rated · #frogposition 41unchanged 0down -1Position on itch.io's Top rated · #frog chart across 36 readings: slipping, #40 to #41 (best #40, worst #41).
Top rated · #turn-based-combatposition 59up +2down -4Position on itch.io's Top rated · #turn-based-combat chart across 36 readings: slipping, #53 to #59 (best #53, worst #61).
Top rated · #bullet-hellposition 79up +1down -2Position on itch.io's Top rated · #bullet-hell chart across 38 readings: slipping, #77 to #79 (best #77, worst #80).
Top rated · #gamemakerposition 94unchanged 0down -2Position on itch.io's Top rated · #gamemaker chart across 36 readings: slipping, #92 to #94 (best #92, worst #95).
Top rated · #turn-basedposition 115up +1down -1Position on itch.io's Top rated · #turn-based chart across 36 readings: holding, #115 to #115 (best #114, worst #116).
Top rated · #roguelikeposition 265up +1down -5Position on itch.io's Top rated · #roguelike chart across 36 readings: slipping, #261 to #265 (best #260, worst #266).
Top rated · #pixel-artposition 1,737unchanged 0down -38Position on itch.io's Top rated · #pixel-art chart across 36 readings: slipping, #1692 to #1737 (best #1692, worst #1738).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-29
Price
free
Average rating
4.54 / 5

No devlog has been posted since we started watching on 2026-08-29. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.