Velocity

-0.877

HealTD incremental Velocity, last 14 days: rising across 10 days, -1.00 to -0.88 (low -2.08, high -0.88).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-04. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

16 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for HealTD incremental, 16 daysLead and lag over 16 days, 2026-09-19 to 2026-10-04, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 18 to 65, up 47, most of that change came early in the window.100%50%0%Sep 19Oct 4Ratings

Each line is scaled to its own change across these 16 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 19 to Oct 4

  • Ratings — people finished and cared18 to 65up +47
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for HealTD incremental across the charted window
DayRatings
Sep 1918
Sep 2033
Sep 2142
Sep 2252
Sep 2353
Sep 2455
Sep 2559
Sep 2661
Sep 2763
Sep 2863
Sep 2963
Sep 3063
Oct 164
Oct 265
Oct 365
Oct 465
What the platform publishes

Counters

Read 2026-10-04
Current counters for HealTD incremental, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion65up +2no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed HealTD incremental
ChartNow7d30dHistory
Top rated · Strategyposition 234down -14not listed thirty days agoPosition on itch.io's Top rated · Strategy chart across 16 readings: slipping, #215 to #234 (best #215, worst #319).

All of itch.io

All of itch.io: where itch.io's own charts have placed HealTD incremental
ChartNow7d30dHistory
Newestposition 6,913down -6,024not listed thirty days agoPosition on itch.io's Newest chart across 9 readings: slipping, #179 to #6913 (best #179, worst #6913).
New & popularposition 7,074down -6,436not listed thirty days agoPosition on itch.io's New & popular chart across 13 readings: slipping, #93 to #7074 (best #61, worst #7074).
On 10 tag charts
Tag charts: where itch.io's own charts have placed HealTD incremental
ChartNow7d30dHistory
Top rated · #auto-battlerposition 18down -1not listed thirty days agoPosition on itch.io's Top rated · #auto-battler chart across 16 readings: slipping, #17 to #18 (best #17, worst #21).
Top rated · #tower-defenseposition 38down -1not listed thirty days agoPosition on itch.io's Top rated · #tower-defense chart across 15 readings: slipping, #36 to #38 (best #36, worst #50).
Top rated · #upgradesposition 50down -2not listed thirty days agoPosition on itch.io's Top rated · #upgrades chart across 15 readings: slipping, #43 to #50 (best #43, worst #65).
Top rated · #managementposition 63down -6not listed thirty days agoPosition on itch.io's Top rated · #management chart across 15 readings: slipping, #54 to #63 (best #54, worst #84).
Top rated · #idleposition 89down -3not listed thirty days agoPosition on itch.io's Top rated · #idle chart across 15 readings: slipping, #87 to #89 (best #86, worst #110).
Top rated · #incrementalposition 108down -6not listed thirty days agoPosition on itch.io's Top rated · #incremental chart across 15 readings: slipping, #99 to #108 (best #99, worst #129).
Top rated · #rogueliteposition 134down -6not listed thirty days agoPosition on itch.io's Top rated · #roguelite chart across 15 readings: slipping, #123 to #134 (best #123, worst #181).
Top rated · #roguelikeposition 232down -10not listed thirty days agoPosition on itch.io's Top rated · #roguelike chart across 15 readings: slipping, #215 to #232 (best #215, worst #309).
Top rated · #pixel-artposition 1,566down -90not listed thirty days agoPosition on itch.io's Top rated · #pixel-art chart across 15 readings: slipping, #1421 to #1566 (best #1421, worst #2125).
Top rated · #no-aiposition 2,836down -180not listed thirty days agoPosition on itch.io's Top rated · #no-ai chart across 11 readings: slipping, #2545 to #2836 (best #2545, worst #2839).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-18
Price
free
Average rating
4.63 / 5

No devlog has been posted since we started watching on 2026-09-18. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.