Velocity

-0.001

Die in the Dungeon CLASSIC Velocity, last 14 days: falling across 14 days, 0.00 to -0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-09. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 11, under its floor of 20; ratings moved by 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Die in the Dungeon CLASSIC, 30 daysLead and lag over 30 days, 2026-09-10 to 2026-10-09, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 1,391 to 1,402, up 11, the change came at a steady pace. Ratings: 2,723 to 2,743, up 20, the change came at a steady pace.100%50%0%Sep 10Oct 9CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 10 to Oct 9

  • Comments — people are talking1,391 to 1,402up +11
  • Ratings — people finished and cared2,723 to 2,743up +20
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Die in the Dungeon CLASSIC across the charted window
DayCommentsRatings
Sep 101,3912,723
Sep 111,3912,725
Sep 121,3912,725
Sep 131,3912,725
Sep 141,3922,726
Sep 151,3922,726
Sep 161,3922,726
Sep 171,3922,728
Sep 181,3922,731
Sep 191,3922,732
Sep 201,3922,733
Sep 211,3922,732
Sep 221,3922,729
Sep 231,3932,731
Sep 241,3932,732
Sep 251,3942,734
Sep 261,3972,734
Sep 271,3972,734
Sep 281,3972,734
Sep 291,3972,734
Sep 301,3992,735
Oct 11,4002,737
Oct 21,4002,737
Oct 31,4002,739
Oct 41,4012,740
Oct 51,4022,740
Oct 61,4022,741
Oct 71,4022,742
Oct 81,4022,743
Oct 91,4022,743
What the platform publishes

Counters

Read 2026-10-09
Current counters for Die in the Dungeon CLASSIC, with their 7- and 30-day changes
CounterNow7d30d
Comments intent1,402up +2up +11
Ratings conversion2,743up +6up +21

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Die in the Dungeon CLASSIC
ChartNow7d30dHistory
Top rated · Rpgposition 12unchanged 0unchanged 0Position on itch.io's Top rated · Rpg chart across 42 readings: holding, #12 to #12 (best #12, worst #12).
Top sellers · Rpgposition 305down -177up +1Position on itch.io's Top sellers · Rpg chart across 42 readings: slipping, #191 to #305 (best #37, worst #314).

All of itch.io

All of itch.io: where itch.io's own charts have placed Die in the Dungeon CLASSIC
ChartNow7d30dHistory
Top ratedposition 84unchanged 0unchanged 0Position on itch.io's Top rated chart across 51 readings: slipping, #82 to #84 (best #82, worst #85).
Top sellersposition 2,953down -1,634down -50Position on itch.io's Top sellers chart across 51 readings: slipping, #1524 to #2953 (best #322, worst #2953).
On 9 tag charts
Tag charts: where itch.io's own charts have placed Die in the Dungeon CLASSIC
ChartNow7d30dHistory
Top rated · #diceposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #dice chart across 33 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #frogposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #frog chart across 31 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #turn-based-combatposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #turn-based-combat chart across 31 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #card-gameposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #card-game chart across 33 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #deck-buildingposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #deck-building chart across 33 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #roguelikeposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #roguelike chart across 31 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #rogueliteposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #roguelite chart across 31 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #pixel-artposition 15unchanged 0unchanged 0Position on itch.io's Top rated · #pixel-art chart across 31 readings: holding, #15 to #15 (best #15, worst #15).
Top rated · #cuteposition 20down -1unchanged 0Position on itch.io's Top rated · #cute chart across 33 readings: holding, #20 to #20 (best #19, worst #20).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.74 / 5

Last devlog 2026-01-20 — 262 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.