Velocity

0.000

Zombie Tower Survivor: Incremental Edition Demo Velocity, last 14 days: rising across 14 days, -0.45 to 0.00 (low -0.55, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-10. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Zombie Tower Survivor: Incremental Edition Demo, 30 daysLead and lag over 30 days, 2026-09-11 to 2026-10-10, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 25 to 33, up 8, most of that change came early in the window.100%50%0%Sep 11Oct 10Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 11 to Oct 10

  • Ratings — people finished and cared25 to 33up +8
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Zombie Tower Survivor: Incremental Edition Demo across the charted window
DayRatings
Sep 1125
Sep 1225
Sep 1325
Sep 1425
Sep 1525
Sep 1625
Sep 1725
Sep 1828
Sep 1930
Sep 2031
Sep 2132
Sep 2233
Sep 2333
Sep 2433
Sep 2533
Sep 2633
Sep 2733
Sep 2833
Sep 2933
Sep 3033
Oct 133
Oct 233
Oct 333
Oct 433
Oct 533
Oct 633
Oct 733
Oct 833
Oct 933
Oct 1033
What the platform publishes

Counters

Read 2026-10-10
Current counters for Zombie Tower Survivor: Incremental Edition Demo, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion33unchanged 0up +8

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Zombie Tower Survivor: Incremental Edition Demo
ChartNow7d30dHistory
Top rated · Strategyposition 966down -5not listed thirty days agoPosition on itch.io's Top rated · Strategy chart across 20 readings: slipping, #954 to #966 (best #954, worst #966).

All of itch.io

All of itch.io: where itch.io's own charts have placed Zombie Tower Survivor: Incremental Edition Demo
ChartNow7d30dHistory
New & popularposition 7,060down -6,714not listed thirty days agoPosition on itch.io's New & popular chart across 12 readings: slipping, #33 to #7060 (best #33, worst #7060).
On 10 tag charts
Tag charts: where itch.io's own charts have placed Zombie Tower Survivor: Incremental Edition Demo
ChartNow7d30dHistory
Top rated · #survivor-likeposition 47down -2down -17Position on itch.io's Top rated · #survivor-like chart across 32 readings: slipping, #30 to #47 (best #30, worst #47).
Top rated · #auto-battlerposition 83down -1down -15Position on itch.io's Top rated · #auto-battler chart across 50 readings: slipping, #67 to #83 (best #67, worst #83).
Top rated · #tower-defenseposition 243down -3down -85Position on itch.io's Top rated · #tower-defense chart across 23 readings: slipping, #159 to #243 (best #158, worst #243).
Top rated · #deck-buildingposition 320up +1down -68Position on itch.io's Top rated · #deck-building chart across 34 readings: slipping, #253 to #320 (best #252, worst #321).
Top rated · #idleposition 576down -5down -199Position on itch.io's Top rated · #idle chart across 32 readings: slipping, #379 to #576 (best #377, worst #576).
Top rated · #incrementalposition 661down -10down -229Position on itch.io's Top rated · #incremental chart across 32 readings: slipping, #430 to #661 (best #430, worst #661).
Top rated · #rogueliteposition 672down -3down -155Position on itch.io's Top rated · #roguelite chart across 32 readings: slipping, #515 to #672 (best #515, worst #673).
Top rated · #top-downposition 879down -2down -226Position on itch.io's Top rated · #top-down chart across 24 readings: slipping, #653 to #879 (best #653, worst #879).
Top rated · #roguelikeposition 1,136down -5down -261Position on itch.io's Top rated · #roguelike chart across 32 readings: slipping, #874 to #1136 (best #874, worst #1136).
Top rated · #survivalposition 1,147down -92not listed thirty days agoPosition on itch.io's Top rated · #survival chart across 11 readings: slipping, #1049 to #1147 (best #1049, worst #1147).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-21
Price
free
Average rating
3.97 / 5

No devlog has been posted since we started watching on 2026-08-21. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.