Velocity

-0.001

Mindustry Velocity, last 14 days: rising across 14 days, -0.01 to -0.00 (low -0.01, high 0.01).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-10. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments fell by 13; ratings moved by 12, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Mindustry, 30 daysLead and lag over 30 days, 2026-09-11 to 2026-10-10, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 1,763 to 1,750, down 13, most of that change came early in the window. Ratings: 2,584 to 2,596, up 12, most of that change came late in the window.138%100%50%0%-8%Sep 11Oct 10CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 11 to Oct 10

  • Comments — people are talking1,763 to 1,750down -13
  • Ratings — people finished and cared2,584 to 2,596up +12
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Mindustry across the charted window
DayCommentsRatings
Sep 111,7632,584
Sep 121,7632,584
Sep 131,7602,584
Sep 141,7612,584
Sep 151,7612,584
Sep 161,7622,584
Sep 171,7622,585
Sep 181,7622,586
Sep 191,7622,586
Sep 201,7622,586
Sep 211,7622,586
Sep 221,7622,583
Sep 231,7452,584
Sep 241,7452,586
Sep 251,7452,587
Sep 261,7452,587
Sep 271,7462,588
Sep 281,7462,588
Sep 291,7472,589
Sep 301,7482,590
Oct 11,7482,590
Oct 21,7482,591
Oct 31,7492,592
Oct 41,7492,593
Oct 51,7492,593
Oct 61,7492,593
Oct 71,7492,596
Oct 81,7502,596
Oct 91,7502,597
Oct 101,7502,596
What the platform publishes

Counters

Read 2026-10-10
Current counters for Mindustry, with their 7- and 30-day changes
CounterNow7d30d
Comments intent1,750up +1down -12
Ratings conversion2,596up +4up +12

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Mindustry
ChartNow7d30dHistory
Top rated · Strategyposition 1unchanged 0unchanged 0Position on itch.io's Top rated · Strategy chart across 43 readings: holding, #1 to #1 (best #1, worst #1).
Top sellers · Strategyposition 5up +1up +4Position on itch.io's Top sellers · Strategy chart across 43 readings: climbing, #10 to #5 (best #5, worst #54).

All of itch.io

All of itch.io: where itch.io's own charts have placed Mindustry
ChartNow7d30dHistory
Top ratedposition 44down -1down -1Position on itch.io's Top rated chart across 52 readings: slipping, #41 to #44 (best #41, worst #44).
Top sellersposition 79up +8up +97Position on itch.io's Top sellers chart across 52 readings: climbing, #208 to #79 (best #63, worst #924).
On 6 tag charts
Tag charts: where itch.io's own charts have placed Mindustry
ChartNow7d30dHistory
Top rated · #blocksposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #blocks chart across 36 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #multiplayerposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #multiplayer chart across 32 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #sandboxposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #sandbox chart across 32 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #tower-defenseposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #tower-defense chart across 32 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #open-sourceposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #open-source chart across 32 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #singleplayerposition 5unchanged 0unchanged 0Position on itch.io's Top rated · #singleplayer chart across 32 readings: holding, #5 to #5 (best #5, worst #5).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.83 / 5

Last devlog 2019-02-20 — 2789 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.