itch.ioRank 10032026-10-10

Tricks N Treats

Open on itch.io

Velocity

0.000

Tricks N Treats Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-10. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Tricks N Treats, 30 daysLead and lag over 30 days, 2026-09-11 to 2026-10-10, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 134 to 135, up 1, most of that change came late in the window.100%50%0%Sep 11Oct 10Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 11 to Oct 10

  • Ratings — people finished and cared134 to 135up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Tricks N Treats across the charted window
DayRatings
Sep 11134
Sep 12134
Sep 13134
Sep 14134
Sep 15134
Sep 16134
Sep 17134
Sep 18134
Sep 19134
Sep 20134
Sep 21134
Sep 22134
Sep 23134
Sep 24134
Sep 25134
Sep 26134
Sep 27134
Sep 28134
Sep 29134
Sep 30134
Oct 1134
Oct 2134
Oct 3134
Oct 4134
Oct 5134
Oct 6134
Oct 7134
Oct 8134
Oct 9134
Oct 10135
What the platform publishes

Counters

Read 2026-10-10
Current counters for Tricks N Treats, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion135unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Tricks N Treats
ChartNow7d30dHistory
Top rated · Otherposition 113unchanged 0down -2Position on itch.io's Top rated · Other chart across 43 readings: slipping, #111 to #113 (best #111, worst #113).
Top rated · Rpgposition 183down -4down -5Position on itch.io's Top rated · Rpg chart across 43 readings: slipping, #177 to #183 (best #177, worst #183).

All of itch.io

All of itch.io: where itch.io's own charts have placed Tricks N Treats
ChartNow7d30dHistory
Top ratedposition 2,233up +1down -36Position on itch.io's Top rated chart across 52 readings: slipping, #2212 to #2233 (best #2179, worst #2245).
On 4 tag charts
Tag charts: where itch.io's own charts have placed Tricks N Treats
ChartNow7d30dHistory
Top rated · #halloweenposition 26unchanged 0down -1Position on itch.io's Top rated · #halloween chart across 32 readings: slipping, #25 to #26 (best #25, worst #26).
Top rated · #rpgmakerposition 106down -1down -2Position on itch.io's Top rated · #rpgmaker chart across 32 readings: slipping, #104 to #106 (best #104, worst #106).
Top rated · #cuteposition 356unchanged 0down -10Position on itch.io's Top rated · #cute chart across 34 readings: slipping, #345 to #356 (best #345, worst #358).
Top rated · #shortposition 420down -1down -10Position on itch.io's Top rated · #short chart across 32 readings: slipping, #407 to #420 (best #407, worst #420).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.73 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.