itch.ioNot ranked today

Cybercade

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Cybercade, 30 daysLead and lag over 30 days, 2026-09-12 to 2026-10-11, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 7 throughout, no change at all.100%50%0%Sep 12Oct 11Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 12 to Oct 11

  • Ratings — people finished and cared7 to 7unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Cybercade across the charted window
DayRatings
Sep 127
Sep 137
Sep 147
Sep 157
Sep 167
Sep 177
Sep 187
Sep 197
Sep 207
Sep 217
Sep 227
Sep 237
Sep 247
Sep 257
Sep 267
Sep 277
Sep 287
Sep 297
Sep 307
Oct 17
Oct 27
Oct 37
Oct 47
Oct 57
Oct 67
Oct 77
Oct 87
Oct 97
Oct 107
Oct 117
What the platform publishes

Counters

Read 2026-10-11
Current counters for Cybercade, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion7unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Cybercade
ChartNow7d30dHistory
Top sellers · Shooterposition 187down -8down -6Position on itch.io's Top sellers · Shooter chart across 44 readings: climbing, #189 to #187 (best #166, worst #199).
Top sellers · Actionposition 492down -5down -15Position on itch.io's Top sellers · Action chart across 44 readings: slipping, #438 to #492 (best #438, worst #498).

All of itch.io

All of itch.io: where itch.io's own charts have placed Cybercade
ChartNow7d30dHistory
Top sellersposition 3,401up +19down -76Position on itch.io's Top sellers chart across 53 readings: slipping, #3265 to #3401 (best #3112, worst #3428).
On 5 tag charts
Tag charts: where itch.io's own charts have placed Cybercade
ChartNow7d30dHistory
Top rated · #neonposition 40unchanged 0down -1Position on itch.io's Top rated · #neon chart across 33 readings: holding, #40 to #40 (best #39, worst #40).
Top rated · #virtual-realityposition 125down -7down -8Position on itch.io's Top rated · #virtual-reality chart across 33 readings: slipping, #120 to #125 (best #117, worst #125).
Top rated · #co-opposition 229up +2up +1Position on itch.io's Top rated · #co-op chart across 35 readings: slipping, #228 to #229 (best #228, worst #231).
Top rated · #shoot-em-upposition 455down -2up +1Position on itch.io's Top rated · #shoot-em-up chart across 33 readings: slipping, #449 to #455 (best #449, worst #459).
Top rated · #multiplayerposition 660down -1down -4Position on itch.io's Top rated · #multiplayer chart across 33 readings: slipping, #652 to #660 (best #652, worst #660).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.71 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.