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Karamu

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

12 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Karamu, 12 daysLead and lag over 12 days, 2026-08-20 to 2026-08-31, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 415 to 417, up 2, most of that change came early in the window.100%50%0%Aug 20Aug 31Ratings

Each line is scaled to its own change across these 12 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 20 to Aug 31

  • Ratingspeople finished and cared415 to 417up +2
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Karamu across the charted window
DayRatings
Aug 20415
Aug 21415
Aug 22415
Aug 23416
Aug 24417
Aug 25417
Aug 26417
Aug 27417
Aug 28417
Aug 29417
Aug 30417
Aug 31417
What the platform publishes

Counters

Read 2026-08-31
Current counters for Karamu, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion417unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Karamu
ChartNow7d30dHistory
Top rated · Visual Novelposition 244not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Visual Novel chart across 3 readings: slipping, #243 to #244 (best #243, worst #244).
Top sellers · Visual Novelposition 962not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers · Visual Novel chart across 3 readings: slipping, #961 to #962 (best #959, worst #962).

All of itch.io

All of itch.io: where itch.io's own charts have placed Karamu
ChartNow7d30dHistory
Top ratedposition 553down -2not listed thirty days agoPosition on itch.io's Top rated chart across 12 readings: climbing, #554 to #553 (best #550, worst #555).
Top sellersposition 6,897up +36not listed thirty days agoPosition on itch.io's Top sellers chart across 12 readings: climbing, #6925 to #6897 (best #6811, worst #6969).
On 1 tag chart
Tag charts: where itch.io's own charts have placed Karamu
ChartNow7d30dHistory
Top rated · #amareposition 59unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #amare chart across 12 readings: holding, #59 to #59 (best #59, worst #59).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.77 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.