Velocity

0.000

Retromine (CLASSIC) Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-08. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Retromine (CLASSIC), 30 daysLead and lag over 30 days, 2026-09-10 to 2026-10-09, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 219 throughout, no change at all.100%50%0%Sep 10Oct 9Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 10 to Oct 9

  • Ratings — people finished and cared219 to 219unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Retromine (CLASSIC) across the charted window
DayRatings
Sep 10219
Sep 11219
Sep 12219
Sep 13219
Sep 14219
Sep 15219
Sep 16219
Sep 17219
Sep 18219
Sep 19219
Sep 20219
Sep 21219
Sep 22219
Sep 23219
Sep 24219
Sep 25219
Sep 26219
Sep 27219
Sep 28219
Sep 29219
Sep 30219
Oct 1219
Oct 2219
Oct 3219
Oct 4219
Oct 5219
Oct 6219
Oct 7219
Oct 8219
Oct 9219
What the platform publishes

Counters

Read 2026-10-09
Current counters for Retromine (CLASSIC), with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion219unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Retromine (CLASSIC)
ChartNow7d30dHistory
Top rated · Strategyposition 187down -3down -8Position on itch.io's Top rated · Strategy chart across 41 readings: slipping, #178 to #187 (best #177, worst #187).
Top sellers · Strategyposition 517down -6down -18Position on itch.io's Top sellers · Strategy chart across 40 readings: slipping, #492 to #517 (best #490, worst #517).

All of itch.io

All of itch.io: where itch.io's own charts have placed Retromine (CLASSIC)
ChartNow7d30dHistory
Top ratedposition 5,567down -46down -152Position on itch.io's Top rated chart across 44 readings: slipping, #5364 to #5567 (best #5364, worst #5570).
On 11 tag charts
Tag charts: where itch.io's own charts have placed Retromine (CLASSIC)
ChartNow7d30dHistory
Top rated · #high-scoreposition 30down -1down -1Position on itch.io's Top rated · #high-score chart across 30 readings: slipping, #29 to #30 (best #29, worst #30).
Top rated · #deck-buildingposition 63unchanged 0down -2Position on itch.io's Top rated · #deck-building chart across 32 readings: slipping, #61 to #63 (best #60, worst #63).
Top rated · #idleposition 77down -1down -5Position on itch.io's Top rated · #idle chart across 30 readings: slipping, #72 to #77 (best #72, worst #77).
Top rated · #incrementalposition 87down -5down -10Position on itch.io's Top rated · #incremental chart across 30 readings: slipping, #77 to #87 (best #77, worst #87).
Top rated · #card-gameposition 88unchanged 0down -4Position on itch.io's Top rated · #card-game chart across 32 readings: slipping, #84 to #88 (best #83, worst #88).
Top rated · #rogueliteposition 106down -1down -4Position on itch.io's Top rated · #roguelite chart across 30 readings: slipping, #102 to #106 (best #102, worst #106).
Top rated · #roguelikeposition 191down -2down -8Position on itch.io's Top rated · #roguelike chart across 30 readings: slipping, #182 to #191 (best #182, worst #191).
Top rated · #arcadeposition 197down -1down -3Position on itch.io's Top rated · #arcade chart across 48 readings: slipping, #193 to #197 (best #191, worst #197).
Top rated · #retroposition 590down -3down -10Position on itch.io's Top rated · #retro chart across 30 readings: slipping, #578 to #590 (best #575, worst #591).
Top rated · #pixel-artposition 1,272down -7down -38Position on itch.io's Top rated · #pixel-art chart across 30 readings: slipping, #1231 to #1272 (best #1231, worst #1272).
Top rated · #no-aiposition 2,341down -63down -147Position on itch.io's Top rated · #no-ai chart across 30 readings: slipping, #2191 to #2341 (best #2191, worst #2341).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-21
Price
free
Average rating
4.44 / 5

No devlog has been posted since we started watching on 2026-08-21. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.