itch.ioRank 11332026-10-15

DOOG (Hololive fangame)

Open on itch.io

Velocity

0.000

DOOG (Hololive fangame) Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-15. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for DOOG (Hololive fangame), 30 daysLead and lag over 30 days, 2026-09-17 to 2026-10-16, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 166 throughout, no change at all.100%50%0%Sep 17Oct 16Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 17 to Oct 16

  • Ratings — people finished and cared166 to 166unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for DOOG (Hololive fangame) across the charted window
DayRatings
Sep 17166
Sep 18166
Sep 19166
Sep 20166
Sep 21166
Sep 22166
Sep 23166
Sep 24166
Sep 25166
Sep 26166
Sep 27166
Sep 28166
Sep 29166
Sep 30166
Oct 1166
Oct 2166
Oct 3166
Oct 4166
Oct 5166
Oct 6166
Oct 7166
Oct 8166
Oct 9166
Oct 10166
Oct 11166
Oct 12166
Oct 13166
Oct 14166
Oct 15166
Oct 16166
What the platform publishes

Counters

Read 2026-10-16
Current counters for DOOG (Hololive fangame), with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion166unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed DOOG (Hololive fangame)
ChartNow7d30dHistory
Top rated · Shooterposition 102unchanged 0down -1Position on itch.io's Top rated · Shooter chart across 49 readings: slipping, #101 to #102 (best #99, worst #102).
Top sellers · Shooterposition 402down -21down -44Position on itch.io's Top sellers · Shooter chart across 49 readings: slipping, #369 to #402 (best #353, worst #402).

All of itch.io

All of itch.io: where itch.io's own charts have placed DOOG (Hololive fangame)
ChartNow7d30dHistory
Top ratedposition 3,553up +4down -62Position on itch.io's Top rated chart across 58 readings: slipping, #3446 to #3553 (best #3445, worst #3560).
Top sellersposition 6,718down -168down -366Position on itch.io's Top sellers chart across 57 readings: slipping, #6321 to #6718 (best #6208, worst #6718).
On 6 tag charts
Tag charts: where itch.io's own charts have placed DOOG (Hololive fangame)
ChartNow7d30dHistory
Top rated · #fpsposition 27down -1down -1Position on itch.io's Top rated · #fps chart across 38 readings: slipping, #26 to #27 (best #25, worst #27).
Top rated · #fangameposition 129down -3down -2Position on itch.io's Top rated · #fangame chart across 39 readings: slipping, #126 to #129 (best #126, worst #129).
Top rated · #unityposition 143up +1unchanged 0Position on itch.io's Top rated · #unity chart across 38 readings: climbing, #144 to #143 (best #142, worst #145).
Top rated · #first-personposition 221unchanged 0down -7Position on itch.io's Top rated · #first-person chart across 39 readings: slipping, #216 to #221 (best #214, worst #224).
Top rated · #shortposition 689down -2down -16Position on itch.io's Top rated · #short chart across 38 readings: slipping, #671 to #689 (best #671, worst #689).
Top rated · #no-aiposition 1,480up +4down -62Position on itch.io's Top rated · #no-ai chart across 38 readings: slipping, #1410 to #1480 (best #1410, worst #1491).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.58 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.