Velocity

0.000

IDLE BOSS RUSH - Demo Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-11. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for IDLE BOSS RUSH - Demo, 30 daysLead and lag over 30 days, 2026-09-13 to 2026-10-12, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 55 throughout, no change at all.100%50%0%Sep 13Oct 12Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 13 to Oct 12

  • Ratings — people finished and cared55 to 55unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for IDLE BOSS RUSH - Demo across the charted window
DayRatings
Sep 1355
Sep 1455
Sep 1555
Sep 1655
Sep 1755
Sep 1855
Sep 1955
Sep 2055
Sep 2155
Sep 2255
Sep 2355
Sep 2455
Sep 2555
Sep 2655
Sep 2755
Sep 2855
Sep 2955
Sep 3055
Oct 155
Oct 255
Oct 355
Oct 455
Oct 555
Oct 655
Oct 755
Oct 855
Oct 955
Oct 1055
Oct 1155
Oct 1255
What the platform publishes

Counters

Read 2026-10-12
Current counters for IDLE BOSS RUSH - Demo, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion55unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed IDLE BOSS RUSH - Demo
ChartNow7d30dHistory
Top rated · Strategyposition 228down -1down -2Position on itch.io's Top rated · Strategy chart across 45 readings: slipping, #215 to #228 (best #214, worst #229).
Top rated · Rpgposition 517up +16down -8Position on itch.io's Top rated · Rpg chart across 45 readings: slipping, #494 to #517 (best #493, worst #535).
On 10 tag charts
Tag charts: where itch.io's own charts have placed IDLE BOSS RUSH - Demo
ChartNow7d30dHistory
Top rated · #city-builderposition 34unchanged 0up +1Position on itch.io's Top rated · #city-builder chart across 35 readings: climbing, #35 to #34 (best #34, worst #35).
Top rated · #boss-battleposition 38unchanged 0down -3Position on itch.io's Top rated · #boss-battle chart across 35 readings: slipping, #35 to #38 (best #35, worst #38).
Top rated · #managementposition 59down -1up +3Position on itch.io's Top rated · #management chart across 33 readings: climbing, #62 to #59 (best #58, worst #62).
Top rated · #clickerposition 72down -2down -4Position on itch.io's Top rated · #clicker chart across 35 readings: slipping, #66 to #72 (best #66, worst #72).
Top rated · #idleposition 91down -3down -3Position on itch.io's Top rated · #idle chart across 33 readings: slipping, #88 to #91 (best #88, worst #91).
Top rated · #incrementalposition 109down -2down -9Position on itch.io's Top rated · #incremental chart across 33 readings: slipping, #100 to #109 (best #100, worst #109).
Top rated · #fantasyposition 643up +9down -7Position on itch.io's Top rated · #fantasy chart across 34 readings: slipping, #634 to #643 (best #634, worst #657).
Top rated · #singleplayerposition 1,517up +47down -23Position on itch.io's Top rated · #singleplayer chart across 33 readings: slipping, #1495 to #1517 (best #1494, worst #1580).
Top rated · #pixel-artposition 1,523down -4down -31Position on itch.io's Top rated · #pixel-art chart across 33 readings: slipping, #1491 to #1523 (best #1491, worst #1527).
Top rated · #no-aiposition 2,735up +32down -98Position on itch.io's Top rated · #no-ai chart across 33 readings: slipping, #2633 to #2735 (best #2633, worst #2801).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-29
Price
free
Average rating
4.67 / 5

No devlog has been posted since we started watching on 2026-08-29. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.