Velocity

0.000

ATLYSS Velocity, last 14 days: falling across 14 days, 0.01 to -0.00 (low -0.00, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-15. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for ATLYSS, 30 daysLead and lag over 30 days, 2026-09-16 to 2026-10-15, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 1,388 to 1,389, up 1, most of that change came late in the window.100%50%0%-500%Sep 16Oct 15Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 16 to Oct 15

  • Ratings — people finished and cared1,388 to 1,389up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for ATLYSS across the charted window
DayRatings
Sep 161,388
Sep 171,388
Sep 181,388
Sep 191,387
Sep 201,387
Sep 211,387
Sep 221,383
Sep 231,384
Sep 241,384
Sep 251,384
Sep 261,385
Sep 271,385
Sep 281,385
Sep 291,385
Sep 301,386
Oct 11,387
Oct 21,388
Oct 31,388
Oct 41,388
Oct 51,388
Oct 61,388
Oct 71,388
Oct 81,388
Oct 91,388
Oct 101,388
Oct 111,388
Oct 121,388
Oct 131,389
Oct 141,389
Oct 151,389
What the platform publishes

Counters

Read 2026-10-15
Current counters for ATLYSS, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion1,389up +1up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed ATLYSS
ChartNow7d30dHistory
Top rated · Rpgposition 16unchanged 0unchanged 0Position on itch.io's Top rated · Rpg chart across 48 readings: holding, #16 to #16 (best #16, worst #16).
Top sellers · Rpgposition 255up +10up +29Position on itch.io's Top sellers · Rpg chart across 48 readings: slipping, #243 to #255 (best #229, worst #284).

All of itch.io

All of itch.io: where itch.io's own charts have placed ATLYSS
ChartNow7d30dHistory
Top ratedposition 128up +1unchanged 0Position on itch.io's Top rated chart across 57 readings: holding, #128 to #128 (best #128, worst #129).
Top sellersposition 2,612down -200down -321Position on itch.io's Top sellers chart across 57 readings: slipping, #2359 to #2612 (best #2171, worst #2612).
On 9 tag charts
Tag charts: where itch.io's own charts have placed ATLYSS
ChartNow7d30dHistory
Top rated · #pvpposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #pvp chart across 37 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #action-rpgposition 3unchanged 0unchanged 0Position on itch.io's Top rated · #action-rpg chart across 57 readings: holding, #3 to #3 (best #3, worst #3).
Top rated · #low-polyposition 3unchanged 0unchanged 0Position on itch.io's Top rated · #low-poly chart across 37 readings: holding, #3 to #3 (best #3, worst #3).
Top rated · #multiplayerposition 3unchanged 0unchanged 0Position on itch.io's Top rated · #multiplayer chart across 37 readings: holding, #3 to #3 (best #3, worst #3).
Top rated · #retroposition 6unchanged 0unchanged 0Position on itch.io's Top rated · #retro chart across 37 readings: holding, #6 to #6 (best #6, worst #6).
Top rated · #furryposition 7unchanged 0unchanged 0Position on itch.io's Top rated · #furry chart across 37 readings: holding, #7 to #7 (best #7, worst #7).
Top rated · #character-customizationposition 8unchanged 0unchanged 0Position on itch.io's Top rated · #character-customization chart across 39 readings: holding, #8 to #8 (best #8, worst #8).
Top rated · #atmosphericposition 16unchanged 0down -1Position on itch.io's Top rated · #atmospheric chart across 55 readings: slipping, #15 to #16 (best #15, worst #16).
Top rated · #singleplayerposition 26unchanged 0unchanged 0Position on itch.io's Top rated · #singleplayer chart across 37 readings: holding, #26 to #26 (best #26, worst #26).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.78 / 5

Last devlog 2024-08-21 — 785 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.