itch.ioNot ranked today

Slipways Classic

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

13 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Slipways Classic, 13 daysLead and lag over 13 days, 2026-08-20 to 2026-09-01, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 454 to 455, up 1, the change came at a steady pace.100%50%0%Aug 20Sep 1Ratings

Each line is scaled to its own change across these 13 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 20 to Sep 1

  • Ratingspeople finished and cared454 to 455up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Slipways Classic across the charted window
DayRatings
Aug 20454
Aug 21454
Aug 22454
Aug 23454
Aug 24454
Aug 25454
Aug 26454
Aug 27455
Aug 28455
Aug 29455
Aug 30455
Aug 31455
Sep 1455
What the platform publishes

Counters

Read 2026-09-01
Current counters for Slipways Classic, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion455up +1no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Slipways Classic
ChartNow7d30dHistory
Top rated · Strategyposition 45not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Strategy chart across 4 readings: holding, #45 to #45 (best #45, worst #45).
Top sellers · Strategyposition 152not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers · Strategy chart across 4 readings: slipping, #142 to #152 (best #142, worst #152).

All of itch.io

All of itch.io: where itch.io's own charts have placed Slipways Classic
ChartNow7d30dHistory
Top ratedposition 1,327down -14not listed thirty days agoPosition on itch.io's Top rated chart across 13 readings: slipping, #1306 to #1327 (best #1305, worst #1327).
Top sellersposition 2,953down -9not listed thirty days agoPosition on itch.io's Top sellers chart across 13 readings: climbing, #2981 to #2953 (best #2820, worst #3025).
On 1 tag chart
Tag charts: where itch.io's own charts have placed Slipways Classic
ChartNow7d30dHistory
Top rated · #4xposition 2unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #4x chart across 13 readings: holding, #2 to #2 (best #2, worst #2).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.59 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.