Velocity

0.000

FailRooms - Demo Velocity, last 14 days: rising across 14 days, -0.41 to -0.00 (low -0.42, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-16. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for FailRooms - Demo, 30 daysLead and lag over 30 days, 2026-09-17 to 2026-10-16, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 51 to 74, up 23, most of that change came early in the window.100%50%0%Sep 17Oct 16Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 17 to Oct 16

  • Ratings — people finished and cared51 to 74up +23
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for FailRooms - Demo across the charted window
DayRatings
Sep 1751
Sep 1855
Sep 1958
Sep 2060
Sep 2162
Sep 2262
Sep 2364
Sep 2466
Sep 2567
Sep 2668
Sep 2769
Sep 2871
Sep 2971
Sep 3071
Oct 171
Oct 272
Oct 372
Oct 472
Oct 572
Oct 672
Oct 772
Oct 872
Oct 973
Oct 1073
Oct 1174
Oct 1274
Oct 1374
Oct 1474
Oct 1574
Oct 1674
What the platform publishes

Counters

Read 2026-10-16
Current counters for FailRooms - Demo, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion74up +1up +29

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed FailRooms - Demo
ChartNow7d30dHistory
Top rated · Adventureposition 826up +26not listed thirty days agoPosition on itch.io's Top rated · Adventure chart across 28 readings: climbing, #1003 to #826 (best #816, worst #1003).

All of itch.io

All of itch.io: where itch.io's own charts have placed FailRooms - Demo
ChartNow7d30dHistory
Top ratedposition 4,415down -91not listed thirty days agoPosition on itch.io's Top rated chart across 28 readings: climbing, #5063 to #4415 (best #4265, worst #5410).
New & popularposition 7,055down -6,722down -5,193Position on itch.io's New & popular chart across 30 readings: slipping, #171 to #7055 (best #4, worst #7055).
Newestposition 7,173down -6,254down -6,755Position on itch.io's Newest chart across 18 readings: slipping, #418 to #7173 (best #255, worst #7173).
On 14 tag charts
Tag charts: where itch.io's own charts have placed FailRooms - Demo
ChartNow7d30dHistory
Top rated · #backroomsposition 6up +1up +3Position on itch.io's Top rated · #backrooms chart across 44 readings: climbing, #89 to #6 (best #5, worst #89).
Top rated · #liminal-spaceposition 15up +1up +14Position on itch.io's Top rated · #liminal-space chart across 38 readings: climbing, #59 to #15 (best #14, worst #59).
Top rated · #photorealisticposition 20not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #photorealistic chart across 3 readings: climbing, #32 to #20 (best #20, worst #32).
Top rated · #parodyposition 99not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #parody chart across 3 readings: climbing, #137 to #99 (best #99, worst #137).
Top rated · #walking-simulatorposition 100up +1up +83Position on itch.io's Top rated · #walking-simulator chart across 38 readings: climbing, #415 to #100 (best #98, worst #415).
Top rated · #creepyposition 285up +3up +230Position on itch.io's Top rated · #creepy chart across 37 readings: climbing, #565 to #285 (best #273, worst #565).
Top rated · #first-personposition 287up +14up +259Position on itch.io's Top rated · #first-person chart across 36 readings: climbing, #616 to #287 (best #285, worst #616).
Top rated · #comedyposition 300up +2up +216Position on itch.io's Top rated · #comedy chart across 40 readings: climbing, #943 to #300 (best #293, worst #943).
Top rated · #surrealposition 323not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #surreal chart across 3 readings: climbing, #472 to #323 (best #323, worst #472).
Top rated · #psychological-horrorposition 337up +9up +260Position on itch.io's Top rated · #psychological-horror chart across 38 readings: climbing, #1233 to #337 (best #323, worst #1233).
Top rated · #atmosphericposition 599up +18up +508Position on itch.io's Top rated · #atmospheric chart across 42 readings: climbing, #2075 to #599 (best #583, worst #2361).
Top rated · #shortposition 869up +4up +886Position on itch.io's Top rated · #short chart across 33 readings: climbing, #1614 to #869 (best #838, worst #1755).
Top rated · #horrorposition 954up +47up +732Position on itch.io's Top rated · #horror chart across 34 readings: climbing, #1572 to #954 (best #926, worst #1755).
Top rated · #no-aiposition 1,836up +29up +1,021Position on itch.io's Top rated · #no-ai chart across 30 readings: climbing, #2857 to #1836 (best #1754, worst #2857).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-30
Price
free
Average rating
4.70 / 5

No devlog has been posted since we started watching on 2026-08-30. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.