itch.ioRank 11732026-10-16

Love the Guard, Be the King (complete)$7.99

Open on itch.io

Velocity

0.000

Love the Guard, Be the King (complete) Velocity, last 14 days: falling across 14 days, 0.00 to -0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-16. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 1, under its floor of 20; ratings moved by 10, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Love the Guard, Be the King (complete), 30 daysLead and lag over 30 days, 2026-09-17 to 2026-10-16, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 173 to 174, up 1, most of that change came early in the window. Ratings: 783 to 793, up 10, most of that change came early in the window.200%100%50%0%Sep 17Oct 16CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 17 to Oct 16

  • Comments — people are talking173 to 174up +1
  • Ratings — people finished and cared783 to 793up +10
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Love the Guard, Be the King (complete) across the charted window
DayCommentsRatings
Sep 17173783
Sep 18173785
Sep 19174786
Sep 20174786
Sep 21174786
Sep 22174785
Sep 23174785
Sep 24174785
Sep 25174785
Sep 26174786
Sep 27174788
Sep 28174789
Sep 29174790
Sep 30174791
Oct 1174791
Oct 2174791
Oct 3174791
Oct 4174791
Oct 5174791
Oct 6174791
Oct 7174791
Oct 8174791
Oct 9174792
Oct 10174792
Oct 11174793
Oct 12174793
Oct 13174793
Oct 14175793
Oct 15174793
Oct 16174793
What the platform publishes

Counters

Read 2026-10-16
Current counters for Love the Guard, Be the King (complete), with their 7- and 30-day changes
CounterNow7d30d
Comments intent174unchanged 0up +1
Ratings conversion793up +1up +10

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Love the Guard, Be the King (complete)
ChartNow7d30dHistory
Top sellers · Visual Novelposition 42down -7down -7Position on itch.io's Top sellers · Visual Novel chart across 49 readings: climbing, #86 to #42 (best #21, worst #181).
Top rated · Visual Novelposition 82unchanged 0down -1Position on itch.io's Top rated · Visual Novel chart across 49 readings: holding, #82 to #82 (best #79, worst #82).

All of itch.io

All of itch.io: where itch.io's own charts have placed Love the Guard, Be the King (complete)
ChartNow7d30dHistory
Top ratedposition 169up +1up +3Position on itch.io's Top rated chart across 58 readings: climbing, #173 to #169 (best #166, worst #175).
Top sellersposition 239down -93down -86Position on itch.io's Top sellers chart across 58 readings: climbing, #262 to #239 (best #71, worst #1089).
On 10 tag charts
Tag charts: where itch.io's own charts have placed Love the Guard, Be the King (complete)
ChartNow7d30dHistory
Top rated · #medievalposition 3unchanged 0unchanged 0Position on itch.io's Top rated · #medieval chart across 38 readings: holding, #3 to #3 (best #3, worst #3).
Top rated · #meaningful-choicesposition 9unchanged 0unchanged 0Position on itch.io's Top rated · #meaningful-choices chart across 38 readings: holding, #9 to #9 (best #9, worst #9).
Top rated · #renpyposition 13unchanged 0unchanged 0Position on itch.io's Top rated · #renpy chart across 38 readings: holding, #13 to #13 (best #13, worst #13).
Top rated · #fantasyposition 23unchanged 0down -1Position on itch.io's Top rated · #fantasy chart across 39 readings: slipping, #22 to #23 (best #22, worst #23).
Top rated · #amareposition 26up +1up +1Position on itch.io's Top rated · #amare chart across 57 readings: climbing, #27 to #26 (best #25, worst #28).
Top rated · #interactive-fictionposition 35up +1up +2Position on itch.io's Top rated · #interactive-fiction chart across 38 readings: climbing, #37 to #35 (best #35, worst #38).
Top rated · #story-richposition 40up +1up +1Position on itch.io's Top rated · #story-rich chart across 38 readings: climbing, #41 to #40 (best #40, worst #42).
Top rated · #singleplayerposition 42up +1up +2Position on itch.io's Top rated · #singleplayer chart across 38 readings: climbing, #44 to #42 (best #42, worst #45).
Top rated · #romanceposition 65unchanged 0unchanged 0Position on itch.io's Top rated · #romance chart across 38 readings: climbing, #66 to #65 (best #62, worst #66).
Top rated · #no-aiposition 75unchanged 0down -1Position on itch.io's Top rated · #no-ai chart across 38 readings: holding, #75 to #75 (best #73, worst #76).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.84 / 5

Last devlog 2026-07-22 — 86 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.