Velocity

0.000

HOW WE KNOW WE'RE ALIVE Velocity, last 14 days: rising across 14 days, -0.00 to -0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-09. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments did not move at all (374 throughout); ratings moved by 3, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for HOW WE KNOW WE'RE ALIVE, 30 daysLead and lag over 30 days, 2026-09-10 to 2026-10-09, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 374 throughout, no change at all. Ratings: 1,082 to 1,085, up 3, most of that change came late in the window.100%50%0%Sep 10Oct 9CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 10 to Oct 9

  • Comments — people are talking374 to 374unchanged 0
  • Ratings — people finished and cared1,082 to 1,085up +3
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for HOW WE KNOW WE'RE ALIVE across the charted window
DayCommentsRatings
Sep 103741,082
Sep 113741,082
Sep 123741,082
Sep 133751,082
Sep 143751,082
Sep 153751,082
Sep 163751,082
Sep 173751,082
Sep 183751,082
Sep 193751,082
Sep 203751,082
Sep 213751,082
Sep 223751,082
Sep 233741,083
Sep 243741,083
Sep 253741,083
Sep 263741,083
Sep 273741,083
Sep 283741,084
Sep 293741,084
Sep 303741,084
Oct 13741,084
Oct 23741,084
Oct 33741,084
Oct 43741,084
Oct 53741,084
Oct 63741,084
Oct 73741,084
Oct 83741,084
Oct 93741,085
What the platform publishes

Counters

Read 2026-10-09
Current counters for HOW WE KNOW WE'RE ALIVE, with their 7- and 30-day changes
CounterNow7d30d
Comments intent374unchanged 0unchanged 0
Ratings conversion1,085up +1up +4

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed HOW WE KNOW WE'RE ALIVE
ChartNow7d30dHistory
Top rated · Adventureposition 23down -1down -1Position on itch.io's Top rated · Adventure chart across 42 readings: slipping, #22 to #23 (best #22, worst #23).
Top sellers · Adventureposition 265up +297down -142Position on itch.io's Top sellers · Adventure chart across 42 readings: climbing, #488 to #265 (best #102, worst #598).

All of itch.io

All of itch.io: where itch.io's own charts have placed HOW WE KNOW WE'RE ALIVE
ChartNow7d30dHistory
Top ratedposition 161down -4down -6Position on itch.io's Top rated chart across 51 readings: slipping, #156 to #161 (best #155, worst #161).
Top sellersposition 1,452up +1,029down -910Position on itch.io's Top sellers chart across 51 readings: slipping, #1421 to #1452 (best #381, worst #2529).
On 7 tag charts
Tag charts: where itch.io's own charts have placed HOW WE KNOW WE'RE ALIVE
ChartNow7d30dHistory
Top rated · #experimentalposition 3unchanged 0unchanged 0Position on itch.io's Top rated · #experimental chart across 32 readings: holding, #3 to #3 (best #3, worst #3).
Top rated · #point-and-clickposition 17unchanged 0unchanged 0Position on itch.io's Top rated · #point-and-click chart across 31 readings: holding, #17 to #17 (best #17, worst #17).
Top rated · #atmosphericposition 18down -1down -2Position on itch.io's Top rated · #atmospheric chart across 49 readings: slipping, #17 to #18 (best #16, worst #18).
Top rated · #female-protagonistposition 19unchanged 0unchanged 0Position on itch.io's Top rated · #female-protagonist chart across 32 readings: climbing, #20 to #19 (best #19, worst #20).
Top rated · #pixel-artposition 34down -1down -1Position on itch.io's Top rated · #pixel-art chart across 31 readings: slipping, #33 to #34 (best #33, worst #34).
Top rated · #singleplayerposition 41down -2down -2Position on itch.io's Top rated · #singleplayer chart across 31 readings: slipping, #39 to #41 (best #39, worst #41).
Top rated · #2dposition 51down -1down -2Position on itch.io's Top rated · #2d chart across 51 readings: slipping, #49 to #51 (best #49, worst #51).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.79 / 5

Last devlog 2021-05-01 — 1987 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.