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Midnight Scenes: The Highway

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

13 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Midnight Scenes: The Highway, 13 daysLead and lag over 13 days, 2026-08-20 to 2026-09-01, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 673 throughout, no change at all.100%50%0%Aug 20Sep 1Ratings

Each line is scaled to its own change across these 13 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 20 to Sep 1

  • Ratingspeople finished and cared673 to 673unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Midnight Scenes: The Highway across the charted window
DayRatings
Aug 20673
Aug 21673
Aug 22673
Aug 23673
Aug 24673
Aug 25673
Aug 26673
Aug 27673
Aug 28673
Aug 29673
Aug 30673
Aug 31673
Sep 1673
What the platform publishes

Counters

Read 2026-09-01
Current counters for Midnight Scenes: The Highway, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion673unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Midnight Scenes: The Highway
ChartNow7d30dHistory
Top sellers · Adventureposition 59not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers · Adventure chart across 4 readings: slipping, #51 to #59 (best #51, worst #59).
Top rated · Adventureposition 120not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Adventure chart across 4 readings: holding, #120 to #120 (best #120, worst #120).

All of itch.io

All of itch.io: where itch.io's own charts have placed Midnight Scenes: The Highway
ChartNow7d30dHistory
Top sellersposition 279down -27not listed thirty days agoPosition on itch.io's Top sellers chart across 13 readings: slipping, #101 to #279 (best #81, worst #993).
Top ratedposition 749down -5not listed thirty days agoPosition on itch.io's Top rated chart across 13 readings: slipping, #746 to #749 (best #744, worst #750).
On 3 tag charts
Tag charts: where itch.io's own charts have placed Midnight Scenes: The Highway
ChartNow7d30dHistory
Top rated · #8-bitposition 8unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #8-bit chart across 13 readings: holding, #8 to #8 (best #8, worst #8).
Top rated · #atmosphericposition 92unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #atmospheric chart across 12 readings: holding, #92 to #92 (best #92, worst #93).
Top rated · #2dposition 190unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #2d chart across 13 readings: holding, #190 to #190 (best #190, worst #191).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.63 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.