Velocity

0.000

NEXT JUMP: Shmup Tactics Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-09. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for NEXT JUMP: Shmup Tactics, 30 daysLead and lag over 30 days, 2026-09-10 to 2026-10-09, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 38 throughout, no change at all.100%50%0%Sep 10Oct 9Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 10 to Oct 9

  • Ratings — people finished and cared38 to 38unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for NEXT JUMP: Shmup Tactics across the charted window
DayRatings
Sep 1038
Sep 1138
Sep 1238
Sep 1338
Sep 1438
Sep 1538
Sep 1638
Sep 1738
Sep 1838
Sep 1938
Sep 2038
Sep 2138
Sep 2238
Sep 2338
Sep 2438
Sep 2538
Sep 2638
Sep 2738
Sep 2838
Sep 2938
Sep 3038
Oct 138
Oct 238
Oct 338
Oct 438
Oct 538
Oct 638
Oct 738
Oct 838
Oct 938
What the platform publishes

Counters

Read 2026-10-09
Current counters for NEXT JUMP: Shmup Tactics, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion38unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed NEXT JUMP: Shmup Tactics
ChartNow7d30dHistory
Top sellers · Strategyposition 219unchanged 0down -12Position on itch.io's Top sellers · Strategy chart across 42 readings: slipping, #204 to #219 (best #197, worst #221).
Top rated · Strategyposition 927down -6down -23Position on itch.io's Top rated · Strategy chart across 42 readings: slipping, #898 to #927 (best #898, worst #927).

All of itch.io

All of itch.io: where itch.io's own charts have placed NEXT JUMP: Shmup Tactics
ChartNow7d30dHistory
Top sellersposition 4,566up +15down -150Position on itch.io's Top sellers chart across 52 readings: slipping, #4399 to #4566 (best #742, worst #4581).
On 9 tag charts
Tag charts: where itch.io's own charts have placed NEXT JUMP: Shmup Tactics
ChartNow7d30dHistory
Top rated · #perma-deathposition 59unchanged 0down -2Position on itch.io's Top rated · #perma-death chart across 31 readings: slipping, #57 to #59 (best #57, worst #59).
Top rated · #tacticalposition 127unchanged 0down -3Position on itch.io's Top rated · #tactical chart across 31 readings: slipping, #123 to #127 (best #123, worst #127).
Top rated · #turn-based-strategyposition 127down -1down -4Position on itch.io's Top rated · #turn-based-strategy chart across 31 readings: slipping, #123 to #127 (best #123, worst #127).
Top rated · #turn-based-combatposition 193down -1down -4Position on itch.io's Top rated · #turn-based-combat chart across 31 readings: slipping, #188 to #193 (best #188, worst #193).
Top rated · #top-down-shooterposition 197unchanged 0down -2Position on itch.io's Top rated · #top-down-shooter chart across 31 readings: slipping, #194 to #197 (best #194, worst #197).
Top rated · #shoot-em-upposition 331down -1down -5Position on itch.io's Top rated · #shoot-em-up chart across 31 readings: slipping, #326 to #331 (best #326, worst #331).
Top rated · #turn-basedposition 407unchanged 0down -5Position on itch.io's Top rated · #turn-based chart across 31 readings: slipping, #402 to #407 (best #402, worst #408).
Top rated · #spaceposition 461down -4down -4Position on itch.io's Top rated · #space chart across 31 readings: slipping, #457 to #461 (best #455, worst #461).
Top rated · #roguelikeposition 854down -5down -10Position on itch.io's Top rated · #roguelike chart across 31 readings: slipping, #842 to #854 (best #842, worst #854).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.24 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.