Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for MW ULTRA (C64), 30 daysLead and lag over 30 days, 2026-09-12 to 2026-10-11, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 9 to 8, down 1, most of that change came early in the window.100%50%0%Sep 12Oct 11Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 12 to Oct 11

  • Ratings — people finished and cared9 to 8down -1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for MW ULTRA (C64) across the charted window
DayRatings
Sep 129
Sep 139
Sep 149
Sep 159
Sep 169
Sep 179
Sep 189
Sep 199
Sep 209
Sep 219
Sep 229
Sep 238
Sep 248
Sep 258
Sep 268
Sep 278
Sep 288
Sep 298
Sep 308
Oct 18
Oct 28
Oct 38
Oct 48
Oct 58
Oct 68
Oct 78
Oct 88
Oct 98
Oct 108
Oct 118
What the platform publishes

Counters

Read 2026-10-11
Current counters for MW ULTRA (C64), with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion8unchanged 0down -1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed MW ULTRA (C64)
ChartNow7d30dHistory
Top sellers · Platformerposition 316down -290down -285Position on itch.io's Top sellers · Platformer chart across 44 readings: slipping, #171 to #316 (best #11, worst #334).
Top sellers · Adventureposition 784down -716down -697Position on itch.io's Top sellers · Adventure chart across 44 readings: slipping, #407 to #784 (best #38, worst #869).

All of itch.io

All of itch.io: where itch.io's own charts have placed MW ULTRA (C64)
ChartNow7d30dHistory
Top sellersposition 3,462down -3,003down -3,058Position on itch.io's Top sellers chart across 53 readings: slipping, #947 to #3462 (best #168, worst #3462).
On 6 tag charts
Tag charts: where itch.io's own charts have placed MW ULTRA (C64)
ChartNow7d30dHistory
Top rated · #commodore-64position 115up +2down -17Position on itch.io's Top rated · #commodore-64 chart across 35 readings: slipping, #102 to #115 (best #98, worst #117).
Top rated · #action-rpgposition 154down -1down -17Position on itch.io's Top rated · #action-rpg chart across 53 readings: slipping, #131 to #154 (best #131, worst #155).
Top rated · #side-scrollerposition 245up +2down -37Position on itch.io's Top rated · #side-scroller chart across 33 readings: slipping, #207 to #245 (best #207, worst #248).
Top rated · #action-adventureposition 312up +3down -45Position on itch.io's Top rated · #action-adventure chart across 53 readings: slipping, #266 to #312 (best #261, worst #321).
Top rated · #interactive-fictionposition 2,613not listed seven days agonot listed thirty days ago
Top rated · #retroposition 2,874not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #retro chart across 6 readings: slipping, #2422 to #2874 (best #2422, worst #2875).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
5.00 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.