Velocity

-0.001

Folder Dungeon CLASSIC Velocity, last 14 days: falling across 14 days, 0.00 to -0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-14. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 1, under its floor of 20; ratings moved by 8, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Folder Dungeon CLASSIC, 30 daysLead and lag over 30 days, 2026-09-15 to 2026-10-14, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 538 to 539, up 1, the change came at a steady pace. Ratings: 1,270 to 1,278, up 8, the change came at a steady pace.100%50%0%Sep 15Oct 14CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 15 to Oct 14

  • Comments — people are talking538 to 539up +1
  • Ratings — people finished and cared1,270 to 1,278up +8
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Folder Dungeon CLASSIC across the charted window
DayCommentsRatings
Sep 155381,270
Sep 165381,270
Sep 175381,270
Sep 185381,270
Sep 195381,271
Sep 205381,273
Sep 215381,273
Sep 225381,273
Sep 235381,273
Sep 245381,273
Sep 255381,273
Sep 265381,273
Sep 275381,273
Sep 285381,274
Sep 295381,274
Sep 305381,275
Oct 15391,275
Oct 25391,275
Oct 35391,275
Oct 45391,275
Oct 55391,276
Oct 65391,276
Oct 75391,276
Oct 85391,276
Oct 95391,276
Oct 105391,276
Oct 115391,278
Oct 125391,278
Oct 135391,278
Oct 145391,278
What the platform publishes

Counters

Read 2026-10-14
Current counters for Folder Dungeon CLASSIC, with their 7- and 30-day changes
CounterNow7d30d
Comments intent539unchanged 0up +1
Ratings conversion1,278up +2up +8

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Folder Dungeon CLASSIC
ChartNow7d30dHistory
Top rated · Strategyposition 11unchanged 0unchanged 0Position on itch.io's Top rated · Strategy chart across 47 readings: holding, #11 to #11 (best #10, worst #11).
Top sellers · Strategyposition 300down -19down -24Position on itch.io's Top sellers · Strategy chart across 47 readings: slipping, #271 to #300 (best #266, worst #306).

All of itch.io

All of itch.io: where itch.io's own charts have placed Folder Dungeon CLASSIC
ChartNow7d30dHistory
Top ratedposition 212down -1down -4Position on itch.io's Top rated chart across 56 readings: slipping, #208 to #212 (best #207, worst #213).
Top sellersposition 6,215down -93down -288Position on itch.io's Top sellers chart across 55 readings: slipping, #5943 to #6215 (best #5816, worst #6215).
On 6 tag charts
Tag charts: where itch.io's own charts have placed Folder Dungeon CLASSIC
ChartNow7d30dHistory
Top rated · #strategy-rpgposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #strategy-rpg chart across 36 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #turn-based-strategyposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #turn-based-strategy chart across 36 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #dungeon-crawlerposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #dungeon-crawler chart across 38 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #turn-basedposition 5unchanged 0unchanged 0Position on itch.io's Top rated · #turn-based chart across 36 readings: holding, #5 to #5 (best #4, worst #5).
Top rated · #rogueliteposition 8unchanged 0unchanged 0Position on itch.io's Top rated · #roguelite chart across 36 readings: holding, #8 to #8 (best #8, worst #8).
Top rated · #roguelikeposition 9unchanged 0down -1Position on itch.io's Top rated · #roguelike chart across 36 readings: slipping, #8 to #9 (best #8, worst #9).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.72 / 5

Last devlog 2026-07-24 — 82 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.