Velocity

0.000

Shogun Showdown - Alpha Velocity, last 14 days: rising across 14 days, 0.00 to 0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-12. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 1, under its floor of 20; ratings moved by 3, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Shogun Showdown - Alpha, 30 daysLead and lag over 30 days, 2026-09-13 to 2026-10-12, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 481 to 482, up 1, most of that change came early in the window. Ratings: 1,102 to 1,105, up 3, most of that change came late in the window.100%50%0%-67%Sep 13Oct 12CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 13 to Oct 12

  • Comments — people are talking481 to 482up +1
  • Ratings — people finished and cared1,102 to 1,105up +3
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Shogun Showdown - Alpha across the charted window
DayCommentsRatings
Sep 134811,102
Sep 144811,102
Sep 154811,102
Sep 164811,102
Sep 174811,102
Sep 184811,103
Sep 194821,103
Sep 204821,103
Sep 214821,102
Sep 224821,100
Sep 234821,101
Sep 244821,102
Sep 254821,102
Sep 264821,102
Sep 274821,102
Sep 284821,102
Sep 294821,102
Sep 304821,102
Oct 14821,102
Oct 24821,102
Oct 34821,102
Oct 44821,103
Oct 54821,103
Oct 64821,104
Oct 74821,104
Oct 84821,105
Oct 94821,105
Oct 104821,105
Oct 114821,105
Oct 124821,105
What the platform publishes

Counters

Read 2026-10-12
Current counters for Shogun Showdown - Alpha, with their 7- and 30-day changes
CounterNow7d30d
Comments intent482unchanged 0up +1
Ratings conversion1,105up +2up +3

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Shogun Showdown - Alpha
ChartNow7d30dHistory
Top rated · Strategyposition 7unchanged 0unchanged 0Position on itch.io's Top rated · Strategy chart across 45 readings: holding, #7 to #7 (best #7, worst #7).
Top sellers · Strategyposition 211down -25down -10Position on itch.io's Top sellers · Strategy chart across 45 readings: slipping, #182 to #211 (best #30, worst #211).

All of itch.io

All of itch.io: where itch.io's own charts have placed Shogun Showdown - Alpha
ChartNow7d30dHistory
Top ratedposition 148down -1down -1Position on itch.io's Top rated chart across 54 readings: slipping, #145 to #148 (best #144, worst #148).
Top sellersposition 4,013down -12down -171Position on itch.io's Top sellers chart across 54 readings: slipping, #1450 to #4013 (best #725, worst #4013).
On 6 tag charts
Tag charts: where itch.io's own charts have placed Shogun Showdown - Alpha
ChartNow7d30dHistory
Top rated · #turn-basedposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #turn-based chart across 34 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #turn-based-combatposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #turn-based-combat chart across 34 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #deck-buildingposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #deck-building chart across 36 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #card-gameposition 5unchanged 0unchanged 0Position on itch.io's Top rated · #card-game chart across 36 readings: holding, #5 to #5 (best #5, worst #5).
Top rated · #roguelikeposition 7unchanged 0unchanged 0Position on itch.io's Top rated · #roguelike chart across 34 readings: holding, #7 to #7 (best #7, worst #7).
Top rated · #pixel-artposition 30unchanged 0up +1Position on itch.io's Top rated · #pixel-art chart across 34 readings: climbing, #31 to #30 (best #29, worst #31).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.80 / 5

Last devlog 2022-07-14 — 1551 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.