Velocity

0.000

Welcome, Dear Human [Demo] Velocity, last 14 days: falling across 14 days, 0.00 to 0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-15. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 5, under its floor of 20; ratings moved by 33. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Welcome, Dear Human [Demo], 30 daysLead and lag over 30 days, 2026-09-17 to 2026-10-16, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 530 to 535, up 5, most of that change came late in the window. Ratings: 1,273 to 1,306, up 33, the change came at a steady pace.100%50%0%Sep 17Oct 16CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 17 to Oct 16

  • Comments — people are talking530 to 535up +5
  • Ratings — people finished and cared1,273 to 1,306up +33
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Welcome, Dear Human [Demo] across the charted window
DayCommentsRatings
Sep 175301,273
Sep 185301,274
Sep 195301,275
Sep 205301,276
Sep 215311,276
Sep 225301,274
Sep 235301,279
Sep 245301,280
Sep 255301,281
Sep 265301,281
Sep 275301,281
Sep 285301,283
Sep 295301,284
Sep 305301,286
Oct 15301,289
Oct 25301,291
Oct 35311,293
Oct 45311,295
Oct 55311,297
Oct 65311,297
Oct 75311,298
Oct 85311,299
Oct 95311,299
Oct 105321,300
Oct 115331,302
Oct 125341,302
Oct 135341,303
Oct 145341,303
Oct 155341,303
Oct 165351,306
What the platform publishes

Counters

Read 2026-10-16
Current counters for Welcome, Dear Human [Demo], with their 7- and 30-day changes
CounterNow7d30d
Comments intent535up +3up +5
Ratings conversion1,306up +4up +31

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Welcome, Dear Human [Demo]
ChartNow7d30dHistory
Top rated · Visual Novelposition 45up +2unchanged 0Position on itch.io's Top rated · Visual Novel chart across 49 readings: holding, #45 to #45 (best #45, worst #47).
Top sellers · Visual Novelposition 223down -48up +433Position on itch.io's Top sellers · Visual Novel chart across 49 readings: climbing, #656 to #223 (best #71, worst #684).

All of itch.io

All of itch.io: where itch.io's own charts have placed Welcome, Dear Human [Demo]
ChartNow7d30dHistory
Top ratedposition 90up +2down -2Position on itch.io's Top rated chart across 58 readings: slipping, #88 to #90 (best #87, worst #92).
Top sellersposition 1,645down -410up +2,882Position on itch.io's Top sellers chart across 57 readings: climbing, #2037 to #1645 (best #279, worst #4614).
On 10 tag charts
Tag charts: where itch.io's own charts have placed Welcome, Dear Human [Demo]
ChartNow7d30dHistory
Top rated · #monstersposition 5unchanged 0unchanged 0Position on itch.io's Top rated · #monsters chart across 38 readings: holding, #5 to #5 (best #5, worst #5).
Top rated · #point-and-clickposition 7unchanged 0down -1Position on itch.io's Top rated · #point-and-click chart across 38 readings: slipping, #6 to #7 (best #6, worst #7).
Top rated · #psychological-horrorposition 9unchanged 0unchanged 0Position on itch.io's Top rated · #psychological-horror chart across 38 readings: holding, #9 to #9 (best #9, worst #9).
Top rated · #multiple-endingsposition 10up +1unchanged 0Position on itch.io's Top rated · #multiple-endings chart across 38 readings: holding, #10 to #10 (best #10, worst #11).
Top rated · #interactive-fictionposition 23unchanged 0unchanged 0Position on itch.io's Top rated · #interactive-fiction chart across 38 readings: holding, #23 to #23 (best #23, worst #23).
Top rated · #2dposition 25up +2down -1Position on itch.io's Top rated · #2d chart across 58 readings: slipping, #24 to #25 (best #24, worst #27).
Top rated · #dating-simposition 26unchanged 0unchanged 0Position on itch.io's Top rated · #dating-sim chart across 40 readings: holding, #26 to #26 (best #26, worst #26).
Top rated · #horrorposition 26up +1unchanged 0Position on itch.io's Top rated · #horror chart across 38 readings: holding, #26 to #26 (best #26, worst #27).
Top rated · #no-aiposition 38up +1down -1Position on itch.io's Top rated · #no-ai chart across 38 readings: holding, #38 to #38 (best #37, worst #39).
Top rated · #romanceposition 38up +1unchanged 0Position on itch.io's Top rated · #romance chart across 38 readings: holding, #38 to #38 (best #38, worst #39).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.85 / 5

Last devlog 2026-08-09 — 68 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.