itch.ioRank 10312026-10-16
How to Date an Entity (and stay alive)
- Tag: ai-generated
- Tag: dating-sim
- Tag: horror
- Tag: multiple-endings
- Genre: Visual Novel
Velocity
+0.002
Confidence 50%
Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-16. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.
Lead and lag
Ratings are running ahead of comments.
By the average day in this window, comments had taken 16% of their change and ratings 57%. That is the reverse of the order the signal is built on — the audience arrived before the attention did, which reads as a game being found rather than one breaking out.
Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.
Series — over Sep 17 to Oct 16
- Comments — people are talking872 to 892up +20
- Ratings — people finished and cared1,472 to 1,525up +53
- Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart
The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.
| Day | Comments | Ratings |
|---|---|---|
| Sep 17 | 872 0% | 1,472 0% |
| Sep 18 | 872 0% | 1,473 2% |
| Sep 19 | 872 0% | 1,475 6% |
| Sep 20 | 873 5% | 1,479 13% |
| Sep 21 | 874 10% | 1,482 19% |
| Sep 22 | 875 15% | 1,481 17% |
| Sep 23 | 864 -40% | 1,483 21% |
| Sep 24 | 865 -35% | 1,483 21% |
| Sep 25 | 865 -35% | 1,486 26% |
| Sep 26 | 865 -35% | 1,488 30% |
| Sep 27 | 866 -30% | 1,494 42% |
| Sep 28 | 868 -20% | 1,496 45% |
| Sep 29 | 870 -10% | 1,497 47% |
| Sep 30 | 870 -10% | 1,501 55% |
| Oct 1 | 872 0% | 1,504 60% |
| Oct 2 | 873 5% | 1,508 68% |
| Oct 3 | 873 5% | 1,510 72% |
| Oct 4 | 873 5% | 1,510 72% |
| Oct 5 | 876 20% | 1,510 72% |
| Oct 6 | 877 25% | 1,512 75% |
| Oct 7 | 877 25% | 1,517 85% |
| Oct 8 | 879 35% | 1,520 91% |
| Oct 9 | 880 40% | 1,520 91% |
| Oct 10 | 883 55% | 1,522 94% |
| Oct 11 | 885 65% | 1,523 96% |
| Oct 12 | 885 65% | 1,524 98% |
| Oct 13 | 889 85% | 1,525 100% |
| Oct 14 | 890 90% | 1,525 100% |
| Oct 15 | 890 90% | 1,525 100% |
| Oct 16 | 892 100% | 1,525 100% |
Counters
| Counter | Now | 7d | 30d |
|---|---|---|---|
| Comments intent | 892 | up +12 | up +20 |
| Ratings conversion | 1,525 | up +5 | up +54 |
On itch.io's own charts
Categories
| Chart | Now | 7d | 30d | History |
|---|---|---|---|---|
| Top sellers · Visual Novel | position 108 | up +374 | down -19 | |
| Top rated · Visual Novel | position 149 | down -3 | down -8 |
All of itch.io
| Chart | Now | 7d | 30d | History |
|---|---|---|---|---|
| Top rated | position 321 | down -6 | down -13 | |
| Top sellers | position 881 | up +2,256 | down -366 |
On 4 tag charts
| Chart | Now | 7d | 30d | History |
|---|---|---|---|---|
| Top rated · #ai-generated | position 6 | unchanged 0 | unchanged 0 | |
| Top rated · #multiple-endings | position 38 | down -2 | down -3 | |
| Top rated · #dating-sim | position 77 | down -1 | down -5 | |
| Top rated · #horror | position 89 | down -2 | down -5 |
Activity and where to go next
- First seen by us
- 2026-08-20
- Price
- free
- Average rating
- 4.64 / 5
Last devlog 2026-04-30 — 169 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.
Go to the source
We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.