Velocity

0.000

Rym 9000 Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-13. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Rym 9000, 30 daysLead and lag over 30 days, 2026-09-14 to 2026-10-13, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 67 throughout, no change at all.100%50%0%Sep 14Oct 13Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 14 to Oct 13

  • Ratings — people finished and cared67 to 67unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Rym 9000 across the charted window
DayRatings
Sep 1467
Sep 1567
Sep 1667
Sep 1767
Sep 1867
Sep 1967
Sep 2067
Sep 2167
Sep 2267
Sep 2367
Sep 2467
Sep 2567
Sep 2667
Sep 2767
Sep 2867
Sep 2967
Sep 3067
Oct 167
Oct 267
Oct 367
Oct 467
Oct 567
Oct 667
Oct 767
Oct 867
Oct 967
Oct 1067
Oct 1167
Oct 1267
Oct 1367
What the platform publishes

Counters

Read 2026-10-13
Current counters for Rym 9000, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion67unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Rym 9000
ChartNow7d30dHistory
Top sellers · Shooterposition 185up +9down -8Position on itch.io's Top sellers · Shooter chart across 46 readings: climbing, #190 to #185 (best #38, worst #200).
Top rated · Shooterposition 694unchanged 0down -8Position on itch.io's Top rated · Shooter chart across 46 readings: slipping, #681 to #694 (best #680, worst #695).

All of itch.io

All of itch.io: where itch.io's own charts have placed Rym 9000
ChartNow7d30dHistory
Top sellersposition 3,504down -95down -221Position on itch.io's Top sellers chart across 55 readings: slipping, #3296 to #3504 (best #667, worst #3504).
On 8 tag charts
Tag charts: where itch.io's own charts have placed Rym 9000
ChartNow7d30dHistory
Top rated · #synthwaveposition 16unchanged 0unchanged 0Position on itch.io's Top rated · #synthwave chart across 35 readings: holding, #16 to #16 (best #16, worst #16).
Top rated · #perma-deathposition 39up +1unchanged 0Position on itch.io's Top rated · #perma-death chart across 35 readings: holding, #39 to #39 (best #39, worst #40).
Top rated · #glitchposition 57unchanged 0unchanged 0Position on itch.io's Top rated · #glitch chart across 35 readings: holding, #57 to #57 (best #57, worst #57).
Top rated · #shoot-em-upposition 239unchanged 0down -4Position on itch.io's Top rated · #shoot-em-up chart across 35 readings: slipping, #235 to #239 (best #235, worst #239).
Top rated · #fast-pacedposition 297down -1down -1Position on itch.io's Top rated · #fast-paced chart across 36 readings: slipping, #295 to #297 (best #294, worst #297).
Top rated · #colorfulposition 348down -1down -8Position on itch.io's Top rated · #colorful chart across 37 readings: slipping, #339 to #348 (best #339, worst #348).
Top rated · #arcadeposition 869down -3down -25Position on itch.io's Top rated · #arcade chart across 53 readings: slipping, #833 to #869 (best #833, worst #869).
Top rated · #retroposition 2,178up +4not listed thirty days agoPosition on itch.io's Top rated · #retro chart across 18 readings: slipping, #2148 to #2178 (best #2148, worst #2185).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.33 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.